Expand description

Texture is a template class parameterized by return type of its evaluation function. This design makes it possible to reuse almost all of the code among textures that return different types. PBRT currently uses only Float and Spectrum textures.

  • BilerpTexture
  • Checkerboard2DTexture
  • ConstantTexture
  • DotsTexture
  • FBmTexture
  • ImageTexture
  • MarbleTexture
  • MixTexture
  • PtexTexture
  • ScaleTexture
  • UVTexture
  • WindyTexture
  • WrinkledTexture

Checkerboard2DTexture

Checkerboard2DTexture

DotsTexture

DotsTexture

FBmTexture

FBmTexture

MarbleTexture

MarbleTexture

WindyTexture

WindyTexture

WrinkledTexture

WrinkledTexture

Modules