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use std::cell::Cell;
use std::f32::consts::PI;
use std::sync::Arc;
use crate::core::camera::{Camera, CameraSample};
use crate::core::film::Film;
use crate::core::geometry::{Bounds2f, Point2f, Point3f, Ray, Vector3f};
use crate::core::interaction::InteractionCommon;
use crate::core::light::VisibilityTester;
use crate::core::medium::Medium;
use crate::core::paramset::ParamSet;
use crate::core::pbrt::lerp;
use crate::core::pbrt::{Float, Spectrum};
use crate::core::transform::AnimatedTransform;
pub struct EnvironmentCamera {
pub camera_to_world: AnimatedTransform,
pub shutter_open: Float,
pub shutter_close: Float,
pub film: Arc<Film>,
pub medium: Option<Arc<Medium>>,
}
impl EnvironmentCamera {
pub fn new(
camera_to_world: AnimatedTransform,
shutter_open: Float,
shutter_close: Float,
film: Arc<Film>,
medium: Option<Arc<Medium>>,
) -> Self {
EnvironmentCamera {
camera_to_world,
shutter_open,
shutter_close,
film,
medium,
}
}
pub fn create(
params: &ParamSet,
cam2world: AnimatedTransform,
film: Arc<Film>,
medium: Option<Arc<Medium>>,
) -> Arc<Camera> {
let shutteropen: Float = params.find_one_float("shutteropen", 0.0);
let shutterclose: Float = params.find_one_float("shutterclose", 1.0);
assert!(shutterclose >= shutteropen);
let frame: Float = params.find_one_float(
"frameaspectratio",
(film.full_resolution.x as Float) / (film.full_resolution.y as Float),
);
let mut screen: Bounds2f = Bounds2f::default();
if frame > 1.0 {
screen.p_min.x = -frame;
screen.p_max.x = frame;
screen.p_min.y = -1.0;
screen.p_max.y = 1.0;
} else {
screen.p_min.x = -1.0;
screen.p_max.x = 1.0;
screen.p_min.y = -1.0 / frame;
screen.p_max.y = 1.0 / frame;
}
let sw: Vec<Float> = params.find_float("screenwindow");
if !sw.is_empty() {
if sw.len() == 4 {
screen.p_min.x = sw[0];
screen.p_max.x = sw[1];
screen.p_min.y = sw[2];
screen.p_max.y = sw[3];
} else {
panic!("\"screenwindow\" should have four values");
}
}
Arc::new(Camera::Environment(Box::new(EnvironmentCamera::new(
cam2world,
shutteropen,
shutterclose,
film,
medium,
))))
}
pub fn generate_ray_differential(&self, sample: &CameraSample, ray: &mut Ray) -> Float {
let theta: Float = PI * sample.p_film.y / self.film.full_resolution.y as Float;
let phi: Float = 2.0 as Float * PI * sample.p_film.x / self.film.full_resolution.x as Float;
let dir: Vector3f = Vector3f {
x: theta.sin() * phi.cos(),
y: theta.cos(),
z: theta.sin() * phi.sin(),
};
let mut in_ray: Ray = Ray {
o: Point3f::default(),
d: dir,
t_max: Cell::new(std::f32::INFINITY),
time: lerp(sample.time, self.shutter_open, self.shutter_close),
medium: None,
differential: None,
};
if let Some(ref medium_arc) = self.medium {
in_ray.medium = Some(medium_arc.clone());
} else {
in_ray.medium = None;
}
*ray = self.camera_to_world.transform_ray(&in_ray);
1.0
}
pub fn we(&self, _ray: &Ray, _p_raster2: Option<&mut Point2f>) -> Spectrum {
panic!("camera::we() is not implemented!");
}
pub fn pdf_we(&self, _ray: &Ray) -> (Float, Float) {
panic!("camera::pdf_we() is not implemented!");
}
pub fn sample_wi(
&self,
_iref: &InteractionCommon,
_lens_intr: &mut InteractionCommon,
_u: Point2f,
_wi: &mut Vector3f,
_pdf: &mut Float,
_p_raster: &mut Point2f,
_vis: &mut VisibilityTester,
) -> Spectrum {
panic!("camera::sample_wi() is not implemented!");
}
pub fn get_shutter_open(&self) -> Float {
self.shutter_open
}
pub fn get_shutter_close(&self) -> Float {
self.shutter_close
}
pub fn get_film(&self) -> Arc<Film> {
self.film.clone()
}
}