1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
use std::cell::Cell;
use std::sync::Arc;
use crate::core::camera::{Camera, CameraSample};
use crate::core::film::Film;
use crate::core::geometry::{Bounds2f, Point2f, Point3f, Ray, RayDifferential, Vector3f};
use crate::core::interaction::InteractionCommon;
use crate::core::light::VisibilityTester;
use crate::core::medium::Medium;
use crate::core::paramset::ParamSet;
use crate::core::pbrt::lerp;
use crate::core::pbrt::{Float, Spectrum};
use crate::core::sampling::concentric_sample_disk;
use crate::core::transform::{AnimatedTransform, Transform};
pub struct OrthographicCamera {
pub camera_to_world: AnimatedTransform,
pub shutter_open: Float,
pub shutter_close: Float,
pub film: Arc<Film>,
pub medium: Option<Arc<Medium>>,
pub camera_to_screen: Transform,
pub raster_to_camera: Transform,
pub screen_to_raster: Transform,
pub raster_to_screen: Transform,
pub lens_radius: Float,
pub focal_distance: Float,
pub dx_camera: Vector3f,
pub dy_camera: Vector3f,
}
impl OrthographicCamera {
pub fn new(
camera_to_world: AnimatedTransform,
screen_window: Bounds2f,
shutter_open: Float,
shutter_close: Float,
lens_radius: Float,
focal_distance: Float,
film: Arc<Film>,
medium: Option<Arc<Medium>>,
) -> Self {
let camera_to_screen: Transform = Transform::orthographic(0.0 as Float, 1.0 as Float);
let scale1 = Transform::scale(
film.full_resolution.x as Float,
film.full_resolution.y as Float,
1.0,
);
let scale2 = Transform::scale(
1.0 / (screen_window.p_max.x - screen_window.p_min.x),
1.0 / (screen_window.p_min.y - screen_window.p_max.y),
1.0,
);
let translate = Transform::translate(&Vector3f {
x: -screen_window.p_min.x,
y: -screen_window.p_max.y,
z: 0.0,
});
let screen_to_raster = scale1 * scale2 * translate;
let raster_to_screen = Transform::inverse(&screen_to_raster);
let raster_to_camera = Transform::inverse(&camera_to_screen) * raster_to_screen;
let dx_camera: Vector3f = raster_to_camera.transform_vector(&Vector3f {
x: 1.0,
y: 0.0,
z: 0.0,
});
let dy_camera: Vector3f = raster_to_camera.transform_vector(&Vector3f {
x: 0.0,
y: 1.0,
z: 0.0,
});
OrthographicCamera {
camera_to_world,
shutter_open,
shutter_close,
film,
medium,
camera_to_screen,
raster_to_camera,
screen_to_raster,
raster_to_screen,
lens_radius,
focal_distance,
dx_camera,
dy_camera,
}
}
pub fn create(
params: &ParamSet,
cam2world: AnimatedTransform,
film: Arc<Film>,
medium: Option<Arc<Medium>>,
) -> Arc<Camera> {
let shutteropen: Float = params.find_one_float("shutteropen", 0.0);
let shutterclose: Float = params.find_one_float("shutterclose", 1.0);
assert!(shutterclose >= shutteropen);
let lensradius: Float = params.find_one_float("lensradius", 0.0);
let focaldistance: Float = params.find_one_float("focaldistance", 1e6);
let frame: Float = params.find_one_float(
"frameaspectratio",
(film.full_resolution.x as Float) / (film.full_resolution.y as Float),
);
let mut screen: Bounds2f = Bounds2f::default();
if frame > 1.0 {
screen.p_min.x = -frame;
screen.p_max.x = frame;
screen.p_min.y = -1.0;
screen.p_max.y = 1.0;
} else {
screen.p_min.x = -1.0;
screen.p_max.x = 1.0;
screen.p_min.y = -1.0 / frame;
screen.p_max.y = 1.0 / frame;
}
let sw: Vec<Float> = params.find_float("screenwindow");
if !sw.is_empty() {
if sw.len() == 4 {
screen.p_min.x = sw[0];
screen.p_max.x = sw[1];
screen.p_min.y = sw[2];
screen.p_max.y = sw[3];
} else {
panic!("\"screenwindow\" should have four values");
}
}
Arc::new(Camera::Orthographic(Box::new(OrthographicCamera::new(
cam2world,
screen,
shutteropen,
shutterclose,
lensradius,
focaldistance,
film,
medium,
))))
}
pub fn generate_ray_differential(&self, sample: &CameraSample, ray: &mut Ray) -> Float {
let p_film: Point3f = Point3f {
x: sample.p_film.x,
y: sample.p_film.y,
z: 0.0,
};
let p_camera: Point3f = self.raster_to_camera.transform_point(&p_film);
*ray = Ray {
o: p_camera,
d: Vector3f {
x: 0.0,
y: 0.0,
z: 1.0,
},
t_max: Cell::new(std::f32::INFINITY),
time: lerp(sample.time, self.shutter_open, self.shutter_close),
medium: None,
differential: None,
};
if self.lens_radius > 0.0 as Float {
let p_lens: Point2f = concentric_sample_disk(&sample.p_lens) * self.lens_radius;
let ft: Float = self.focal_distance / ray.d.z;
let p_focus: Point3f = ray.position(ft);
ray.o = Point3f {
x: p_lens.x,
y: p_lens.y,
z: 0.0 as Float,
};
ray.d = (p_focus - ray.o).normalize();
}
if self.lens_radius > 0.0 as Float {
let p_lens: Point2f = concentric_sample_disk(&sample.p_lens) * self.lens_radius;
let ft: Float = self.focal_distance / ray.d.z;
let p_focus: Point3f = p_camera
+ self.dx_camera
+ (Vector3f {
x: 0.0 as Float,
y: 0.0 as Float,
z: 1.0 as Float,
} * ft);
let rx_origin = Point3f {
x: p_lens.x,
y: p_lens.y,
z: 0.0 as Float,
};
let ry_origin = Point3f {
x: p_lens.x,
y: p_lens.y,
z: 0.0 as Float,
};
let diff = RayDifferential {
rx_origin,
rx_direction: (p_focus - rx_origin).normalize(),
ry_origin,
ry_direction: (p_focus - ry_origin).normalize(),
};
ray.differential = Some(diff);
} else {
let diff: RayDifferential = RayDifferential {
rx_origin: ray.o + self.dx_camera,
ry_origin: ray.o + self.dy_camera,
rx_direction: ray.d,
ry_direction: ray.d,
};
ray.differential = Some(diff);
}
if let Some(ref medium_arc) = self.medium {
ray.medium = Some(medium_arc.clone());
} else {
ray.medium = None;
}
*ray = self.camera_to_world.transform_ray(ray);
1.0
}
pub fn we(&self, _ray: &Ray, _p_raster2: Option<&mut Point2f>) -> Spectrum {
panic!("camera::we() is not implemented!");
}
pub fn pdf_we(&self, _ray: &Ray) -> (Float, Float) {
panic!("camera::pdf_we() is not implemented!");
}
pub fn sample_wi(
&self,
_iref: &InteractionCommon,
_lens_intr: &mut InteractionCommon,
_u: Point2f,
_wi: &mut Vector3f,
_pdf: &mut Float,
_p_raster: &mut Point2f,
_vis: &mut VisibilityTester,
) -> Spectrum {
panic!("camera::sample_wi() is not implemented!");
}
pub fn get_shutter_open(&self) -> Float {
self.shutter_open
}
pub fn get_shutter_close(&self) -> Float {
self.shutter_close
}
pub fn get_film(&self) -> Arc<Film> {
self.film.clone()
}
}