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use std::cell::Cell;
use std::f32::consts::PI;
use std::sync::Arc;
use crate::core::camera::{Camera, CameraSample};
use crate::core::film::Film;
use crate::core::geometry::{nrm_abs_dot_vec3f, vec3_dot_vec3f};
use crate::core::geometry::{
Bounds2f, Bounds2i, Normal3f, Point2f, Point2i, Point3f, Ray, RayDifferential, Vector3f,
};
use crate::core::interaction::InteractionCommon;
use crate::core::light::VisibilityTester;
use crate::core::medium::{Medium, MediumInterface};
use crate::core::paramset::ParamSet;
use crate::core::pbrt::lerp;
use crate::core::pbrt::{Float, Spectrum};
use crate::core::sampling::concentric_sample_disk;
use crate::core::transform::{AnimatedTransform, Transform};
pub struct PerspectiveCamera {
pub camera_to_world: AnimatedTransform,
pub shutter_open: Float,
pub shutter_close: Float,
pub film: Arc<Film>,
pub medium: Option<Arc<Medium>>,
pub raster_to_camera: Transform,
pub lens_radius: Float,
pub focal_distance: Float,
pub dx_camera: Vector3f,
pub dy_camera: Vector3f,
pub a: Float,
clipping_start: Float,
}
impl PerspectiveCamera {
pub fn new(
camera_to_world: AnimatedTransform,
screen_window: Bounds2f,
shutter_open: Float,
shutter_close: Float,
lens_radius: Float,
focal_distance: Float,
fov: Float,
film: Arc<Film>,
medium: Option<Arc<Medium>>,
clipping_start: Float,
) -> Self {
let camera_to_screen: Transform = Transform::perspective(fov, 1e-2, 1000.0);
let scale1 = Transform::scale(
film.full_resolution.x as Float,
film.full_resolution.y as Float,
1.0,
);
let scale2 = Transform::scale(
1.0 / (screen_window.p_max.x - screen_window.p_min.x),
1.0 / (screen_window.p_min.y - screen_window.p_max.y),
1.0,
);
let translate = Transform::translate(&Vector3f {
x: -screen_window.p_min.x,
y: -screen_window.p_max.y,
z: 0.0,
});
let screen_to_raster = scale1 * scale2 * translate;
let raster_to_screen = Transform::inverse(&screen_to_raster);
let raster_to_camera = Transform::inverse(&camera_to_screen) * raster_to_screen;
let dx_camera: Vector3f = raster_to_camera.transform_point(&Point3f {
x: 1.0,
y: 0.0,
z: 0.0,
}) - raster_to_camera.transform_point(&Point3f {
x: 0.0,
y: 0.0,
z: 0.0,
});
let dy_camera: Vector3f = raster_to_camera.transform_point(&Point3f {
x: 0.0,
y: 1.0,
z: 0.0,
}) - raster_to_camera.transform_point(&Point3f {
x: 0.0,
y: 0.0,
z: 0.0,
});
let res: Point2i = film.full_resolution;
let mut p_min: Point3f = raster_to_camera.transform_point(&Point3f {
x: 0.0,
y: 0.0,
z: 0.0,
});
let mut p_max: Point3f = raster_to_camera.transform_point(&Point3f {
x: res.x as Float,
y: res.y as Float,
z: 0.0,
});
p_min /= p_min.z;
p_max /= p_max.z;
let a: Float = ((p_max.x - p_min.x) * (p_max.y - p_min.y)).abs();
PerspectiveCamera {
camera_to_world,
shutter_open,
shutter_close,
film,
medium,
raster_to_camera,
lens_radius,
focal_distance,
dx_camera,
dy_camera,
a,
clipping_start,
}
}
pub fn create(
params: &ParamSet,
cam2world: AnimatedTransform,
film: Arc<Film>,
medium: Option<Arc<Medium>>,
clipping_start: Float,
) -> Arc<Camera> {
let shutteropen: Float = params.find_one_float("shutteropen", 0.0);
let shutterclose: Float = params.find_one_float("shutterclose", 1.0);
assert!(shutterclose >= shutteropen);
let lensradius: Float = params.find_one_float("lensradius", 0.0);
let focaldistance: Float = params.find_one_float("focaldistance", 1e6);
let frame: Float = params.find_one_float(
"frameaspectratio",
(film.full_resolution.x as Float) / (film.full_resolution.y as Float),
);
let mut screen: Bounds2f = Bounds2f::default();
if frame > 1.0 {
screen.p_min.x = -frame;
screen.p_max.x = frame;
screen.p_min.y = -1.0;
screen.p_max.y = 1.0;
} else {
screen.p_min.x = -1.0;
screen.p_max.x = 1.0;
screen.p_min.y = -1.0 / frame;
screen.p_max.y = 1.0 / frame;
}
let sw: Vec<Float> = params.find_float("screenwindow");
if !sw.is_empty() && sw.len() == 4 {
screen.p_min.x = sw[0];
screen.p_max.x = sw[1];
screen.p_min.y = sw[2];
screen.p_max.y = sw[3];
}
let fov: Float = params.find_one_float("fov", 90.0);
Arc::new(Camera::Perspective(Box::new(PerspectiveCamera::new(
cam2world,
screen,
shutteropen,
shutterclose,
lensradius,
focaldistance,
fov,
film,
medium,
clipping_start,
))))
}
pub fn generate_ray_differential(&self, sample: &CameraSample, ray: &mut Ray) -> Float {
let p_film: Point3f = Point3f {
x: sample.p_film.x,
y: sample.p_film.y,
z: 0.0,
};
let p_camera: Point3f = self.raster_to_camera.transform_point(&p_film);
let dir: Vector3f = Vector3f {
x: p_camera.x,
y: p_camera.y,
z: p_camera.z,
}
.normalize();
let mut diff: RayDifferential = RayDifferential {
rx_origin: ray.o,
ry_origin: ray.o,
rx_direction: (Vector3f {
x: p_camera.x,
y: p_camera.y,
z: p_camera.z,
} + self.dx_camera)
.normalize(),
ry_direction: (Vector3f {
x: p_camera.x,
y: p_camera.y,
z: p_camera.z,
} + self.dy_camera)
.normalize(),
};
let mut in_ray: Ray = Ray {
o: Point3f::default(),
d: dir,
t_max: Cell::new(std::f32::INFINITY),
time: lerp(sample.time, self.shutter_open, self.shutter_close),
medium: None,
differential: Some(diff),
};
if self.lens_radius > 0.0 as Float {
let p_lens: Point2f = concentric_sample_disk(&sample.p_lens) * self.lens_radius;
let ft: Float = self.focal_distance / in_ray.d.z;
let p_focus: Point3f = in_ray.position(ft);
in_ray.o = Point3f {
x: p_lens.x,
y: p_lens.y,
z: 0.0 as Float,
};
in_ray.d = (p_focus - in_ray.o).normalize();
}
if self.lens_radius > 0.0 as Float {
let p_lens: Point2f = concentric_sample_disk(&sample.p_lens) * self.lens_radius;
let dx: Vector3f = Vector3f::from(p_camera + self.dx_camera).normalize();
let ft: Float = self.focal_distance / dx.z;
let p_focus: Point3f = Point3f::default() + (dx * ft);
diff.rx_origin = Point3f {
x: p_lens.x,
y: p_lens.y,
z: 0.0 as Float,
};
diff.rx_direction = (p_focus - diff.rx_origin).normalize();
let dy: Vector3f = Vector3f::from(p_camera + self.dy_camera).normalize();
let ft: Float = self.focal_distance / dy.z;
let p_focus: Point3f = Point3f::default() + (dy * ft);
diff.ry_origin = Point3f {
x: p_lens.x,
y: p_lens.y,
z: 0.0 as Float,
};
diff.ry_direction = (p_focus - diff.ry_origin).normalize();
in_ray.differential = Some(diff);
}
if let Some(ref medium_arc) = self.medium {
in_ray.medium = Some(medium_arc.clone());
} else {
in_ray.medium = None;
}
*ray = self.camera_to_world.transform_ray(&in_ray);
1.0
}
pub fn we(&self, ray: &Ray, p_raster2: Option<&mut Point2f>) -> Spectrum {
let mut c2w: Transform = Transform::default();
self.camera_to_world.interpolate(ray.time, &mut c2w);
let cos_theta: Float = vec3_dot_vec3f(
&ray.d,
&c2w.transform_vector(&Vector3f {
x: 0.0 as Float,
y: 0.0 as Float,
z: 1.0 as Float,
}),
);
if cos_theta <= 0.0 as Float {
return Spectrum::default();
}
let p_focus = if self.lens_radius > 0.0 as Float {
ray.position(self.focal_distance / cos_theta)
} else {
ray.position(1.0 as Float / cos_theta)
};
let p_raster: Point3f = Transform::inverse(&self.raster_to_camera)
.transform_point(&Transform::inverse(&c2w).transform_point(&p_focus));
if let Some(p_raster2) = p_raster2 {
*p_raster2 = Point2f {
x: p_raster.x,
y: p_raster.y,
};
}
let sample_bounds: Bounds2i = self.film.get_sample_bounds();
if p_raster.x < (sample_bounds.p_min.x as Float)
|| p_raster.x >= (sample_bounds.p_max.x as Float)
|| p_raster.y < (sample_bounds.p_min.y as Float)
|| p_raster.y >= (sample_bounds.p_max.y as Float)
{
return Spectrum::default();
}
let lens_area = if self.lens_radius != 0.0 as Float {
PI * self.lens_radius * self.lens_radius
} else {
1.0 as Float
};
let cos_2_theta: Float = cos_theta * cos_theta;
Spectrum::new(1.0 as Float / (self.a * lens_area * cos_2_theta * cos_2_theta))
}
pub fn pdf_we(&self, ray: &Ray) -> (Float, Float) {
let mut pdf_pos: Float = 0.0;
let mut pdf_dir: Float = 0.0;
let mut c2w: Transform = Transform::default();
self.camera_to_world.interpolate(ray.time, &mut c2w);
let cos_theta: Float = vec3_dot_vec3f(
&ray.d,
&c2w.transform_vector(&Vector3f {
x: 0.0,
y: 0.0,
z: 1.0,
}),
);
if cos_theta <= 0.0 as Float {
return (pdf_pos, pdf_dir);
}
let t = if self.lens_radius > 0.0 as Float {
self.focal_distance / cos_theta
} else {
1.0 as Float / cos_theta
};
let p_focus: Point3f = ray.position(t);
let p_raster: Point3f = Transform::inverse(&self.raster_to_camera)
.transform_point(&Transform::inverse(&c2w).transform_point(&p_focus));
let sample_bounds: Bounds2i = self.film.get_sample_bounds();
if p_raster.x < sample_bounds.p_min.x as Float
|| p_raster.x >= sample_bounds.p_max.x as Float
|| p_raster.y < sample_bounds.p_min.y as Float
|| p_raster.y >= sample_bounds.p_max.y as Float
{
return (pdf_pos, pdf_dir);
}
let lens_area = if self.lens_radius != 0.0 as Float {
PI * self.lens_radius * self.lens_radius
} else {
1.0 as Float
};
pdf_pos = 1.0 as Float / lens_area;
pdf_dir = 1.0 as Float / (self.a * cos_theta * cos_theta * cos_theta);
(pdf_pos, pdf_dir)
}
pub fn sample_wi<'a, 'b>(
&self,
iref: &'a InteractionCommon,
lens_intr: &'b mut InteractionCommon,
u: Point2f,
wi: &mut Vector3f,
pdf: &mut Float,
p_raster: &mut Point2f,
vis: &mut VisibilityTester<'a, 'b>,
) -> Spectrum {
let p_lens: Point2f = concentric_sample_disk(&u) * self.lens_radius;
let p_lens_world: Point3f = self.camera_to_world.transform_point(
iref.time,
&Point3f {
x: p_lens.x,
y: p_lens.y,
z: 0.0 as Float,
},
);
lens_intr.p = p_lens_world;
lens_intr.time = iref.time;
lens_intr.n = Normal3f::from(self.camera_to_world.transform_vector(
iref.time,
&Vector3f {
x: 0.0 as Float,
y: 0.0 as Float,
z: 1.0 as Float,
},
));
if let Some(ref medium_arc) = self.medium {
lens_intr.medium_interface = Some(Arc::new(MediumInterface::new(
Some(medium_arc.clone()),
Some(medium_arc.clone()),
)));
} else {
lens_intr.medium_interface = None;
}
*wi = lens_intr.p - iref.p;
let dist: Float = wi.length();
*wi /= dist;
let lens_area = if self.lens_radius != 0.0 as Float {
PI * self.lens_radius * self.lens_radius
} else {
1.0 as Float
};
*pdf = (dist * dist) / (nrm_abs_dot_vec3f(&lens_intr.n, wi) * lens_area);
let ray = lens_intr.spawn_ray(&-*wi);
vis.p0 = Some(&iref);
vis.p1 = Some(lens_intr);
self.we(&ray, Some(p_raster))
}
pub fn get_shutter_open(&self) -> Float {
self.shutter_open
}
pub fn get_shutter_close(&self) -> Float {
self.shutter_close
}
pub fn get_film(&self) -> Arc<Film> {
self.film.clone()
}
pub fn get_clipping_start(&self) -> Float {
self.clipping_start
}
pub fn adjust_to_clipping_start(&self, sample: &CameraSample, ray: &mut Ray) {
let p_film: Point3f = Point3f {
x: sample.p_film.x,
y: sample.p_film.y,
z: 0.0,
};
let p_camera: Point3f = self.raster_to_camera.transform_point(&p_film);
let dir: Vector3f = Vector3f {
x: p_camera.x,
y: p_camera.y,
z: p_camera.z,
}
.normalize();
let o: Point3f = Point3f {
x: dir.x * self.clipping_start / dir.z,
y: dir.y * self.clipping_start / dir.z,
z: self.clipping_start,
};
ray.o = self.camera_to_world.transform_point(ray.time, &o);
}
}