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use std::cell::Cell;
use std::path::PathBuf;
use std::sync::Arc;
use crate::core::camera::{Camera, CameraSample};
use crate::core::film::Film;
use crate::core::floatfile::read_float_file;
use crate::core::geometry::{
bnd2_expand, bnd2_union_pnt2, nrm_faceforward_vec3, pnt2_inside_bnd2f,
};
use crate::core::geometry::{
Bounds2f, Normal3f, Point2f, Point3f, Ray, RayDifferential, Vector3f, XYEnum,
};
use crate::core::interaction::InteractionCommon;
use crate::core::light::VisibilityTester;
use crate::core::lowdiscrepancy::radical_inverse;
use crate::core::medium::Medium;
use crate::core::paramset::ParamSet;
use crate::core::pbrt::{lerp, quadratic};
use crate::core::pbrt::{Float, Spectrum};
use crate::core::reflection::refract;
use crate::core::transform::{AnimatedTransform, Transform};
#[derive(Debug, Default, Copy, Clone)]
pub struct LensElementInterface {
pub curvature_radius: Float,
pub thickness: Float,
pub eta: Float,
pub aperture_radius: Float,
}
#[derive(Clone)]
pub struct RealisticCamera {
pub camera_to_world: AnimatedTransform,
pub shutter_open: Float,
pub shutter_close: Float,
pub film: Arc<Film>,
pub medium: Option<Arc<Medium>>,
pub simple_weighting: bool,
pub element_interfaces: Vec<LensElementInterface>,
pub exit_pupil_bounds: Vec<Bounds2f>,
}
impl RealisticCamera {
pub fn new(
camera_to_world: AnimatedTransform,
shutter_open: Float,
shutter_close: Float,
aperture_diameter: Float,
focus_distance: Float,
simple_weighting: bool,
lens_data: &[Float],
film: Arc<Film>,
medium: Option<Arc<Medium>>,
) -> Self {
let mut element_interfaces: Vec<LensElementInterface> = Vec::new();
for i in (0..lens_data.len()).step_by(4) {
let mut diameter: Float = lens_data[i + 3];
if lens_data[i] == 0.0 as Float {
if aperture_diameter > lens_data[i + 3] {
println!("Specified aperture diameter {} is greater than maximum possible {}. Clamping it.",
aperture_diameter,
lens_data[i + 3]);
} else {
diameter = aperture_diameter;
}
}
element_interfaces.push(LensElementInterface {
curvature_radius: lens_data[i] * 0.001 as Float,
thickness: lens_data[i + 1] * 0.001 as Float,
eta: lens_data[i + 2],
aperture_radius: diameter * 0.001 as Float / 2.0 as Float,
});
}
let mut camera = RealisticCamera {
camera_to_world,
shutter_open,
shutter_close,
film: film.clone(),
medium,
simple_weighting,
element_interfaces,
exit_pupil_bounds: Vec::new(),
};
let _fb: Float = camera.focus_binary_search(focus_distance);
camera.element_interfaces.last_mut().unwrap().thickness =
camera.focus_thick_lens(focus_distance);
let n_samples: usize = 64;
let mut exit_pupil_bounds: Vec<Bounds2f> = Vec::new();
exit_pupil_bounds.resize(n_samples, Bounds2f::default());
let num_cores: usize = num_cpus::get();
let chunk_size: usize = n_samples / num_cores;
{
let bands: Vec<&mut [Bounds2f]> = exit_pupil_bounds.chunks_mut(chunk_size).collect();
let camera = &camera;
let film = &film;
crossbeam::scope(|scope| {
let (band_tx, band_rx) = crossbeam_channel::bounded(num_cores);
for (b, band) in bands.into_iter().enumerate() {
let band_tx = band_tx.clone();
scope.spawn(move |_| {
for (index, bound) in band.iter_mut().enumerate() {
let i: usize = (b * chunk_size) + index;
let r0: Float =
i as Float / n_samples as Float * film.diagonal / 2.0 as Float;
let r1: Float = (i + 1) as Float / n_samples as Float * film.diagonal
/ 2.0 as Float;
*bound = camera.bound_exit_pupil(r0, r1);
}
});
band_tx
.send(b)
.unwrap_or_else(|_| panic!("Failed to send progress"));
}
scope.spawn(move |_| {
for _ in pbr::PbIter::new(0..num_cores) {
band_rx.recv().unwrap();
}
});
})
.unwrap();
}
camera.exit_pupil_bounds = exit_pupil_bounds;
if camera.simple_weighting {
println!("WARNING: \"simpleweighting\" option with RealisticCamera no longer necessarily matches regular camera images. Further, pixel values will vary a bit depending on the aperture size. See this discussion for details: https://github.com/mmp/pbrt-v3/issues/162#issuecomment-348625837");
}
camera
}
pub fn create(
params: &ParamSet,
cam2world: AnimatedTransform,
film: Arc<Film>,
medium: Option<Arc<Medium>>,
search_directory: Option<&PathBuf>,
) -> Arc<Camera> {
let shutteropen: Float = params.find_one_float("shutteropen", 0.0);
let shutterclose: Float = params.find_one_float("shutterclose", 1.0);
assert!(shutterclose >= shutteropen);
let mut lens_file: String = params.find_one_filename("lensfile", String::from(""));
if lens_file != "" {
if let Some(ref search_directory) = search_directory {
let mut path_buf: PathBuf = PathBuf::from("/");
path_buf.push(search_directory);
path_buf.push(lens_file);
lens_file = String::from(path_buf.to_str().unwrap());
}
}
if lens_file == "" {
println!("ERROR: No lens description file supplied!");
} else {
println!("lens_file = {:?}", lens_file);
}
let aperture_diameter: Float = params.find_one_float("aperturediameter", 1.0);
let focus_distance: Float = params.find_one_float("focusdistance", 10.0);
let simple_weighting: bool = params.find_one_bool("simpleweighting", true);
let mut lens_data: Vec<Float> = Vec::new();
if !read_float_file(&lens_file, &mut lens_data) {
println!(
"ERROR: Error reading lens specification file {:?}.",
lens_file
);
}
if lens_data.len() % 4_usize != 0_usize {
println!("ERROR: Excess values in lens specification file {:?}; must be multiple-of-four values, read {}.",
lens_file, lens_data.len());
}
Arc::new(Camera::Realistic(Box::new(RealisticCamera::new(
cam2world,
shutteropen,
shutterclose,
aperture_diameter,
focus_distance,
simple_weighting,
&lens_data,
film,
medium,
))))
}
pub fn generate_ray(&self, sample: &CameraSample, ray: &mut Ray) -> Float {
let s: Point2f = Point2f {
x: sample.p_film.x / self.film.full_resolution.x as Float,
y: sample.p_film.y / self.film.full_resolution.y as Float,
};
let p_film2: Point2f = self.film.get_physical_extent().lerp(s);
let p_film: Point3f = Point3f {
x: -p_film2.x,
y: p_film2.y,
z: 0.0 as Float,
};
let mut exit_pupil_bounds_area: Float = 0.0 as Float;
let p_rear: Point3f = self.sample_exit_pupil(
Point2f {
x: p_film.x,
y: p_film.y,
},
sample.p_lens,
&mut exit_pupil_bounds_area,
);
let mut r_film: Ray = Ray::default();
r_film.o = p_film;
r_film.d = p_rear - p_film;
r_film.t_max = Cell::new(std::f32::INFINITY);
r_film.time = lerp(sample.time, self.shutter_open, self.shutter_close);
if !self.trace_lenses_from_film(&r_film, Some(ray)) {
return 0.0 as Float;
}
*ray = self.camera_to_world.transform_ray(&ray);
ray.d = ray.d.normalize();
if let Some(ref medium_arc) = self.medium {
ray.medium = Some(medium_arc.clone());
} else {
ray.medium = None;
}
let cos_theta: Float = r_film.d.normalize().z;
let cos_2_theta: Float = cos_theta * cos_theta;
let cos_4_theta: Float = cos_2_theta * cos_2_theta;
if self.simple_weighting {
cos_4_theta * exit_pupil_bounds_area / self.exit_pupil_bounds[0].area()
} else {
(self.shutter_close - self.shutter_open) * (cos_4_theta * exit_pupil_bounds_area)
/ (self.lens_rear_z() * self.lens_rear_z())
}
}
pub fn lens_rear_z(&self) -> Float {
self.element_interfaces.last().unwrap().thickness
}
pub fn lens_front_z(&self) -> Float {
let mut z_sum = 0.0;
for i in 0..self.element_interfaces.len() {
let element = self.element_interfaces[i];
z_sum += element.thickness
}
z_sum
}
pub fn rear_element_radius(&self) -> Float {
self.element_interfaces.last().unwrap().aperture_radius
}
pub fn trace_lenses_from_film(&self, r_camera: &Ray, r_out: Option<&mut Ray>) -> bool {
let mut element_z: Float = 0.0 as Float;
let camera_to_lens: Transform = Transform::scale(1.0 as Float, 1.0 as Float, -1.0 as Float);
let mut r_lens: Ray = camera_to_lens.transform_ray(r_camera);
let ei_len = self.element_interfaces.len();
for idx in 0..ei_len {
let i = ei_len - 1 - idx;
let element = self.element_interfaces[i];
element_z -= element.thickness;
let mut t: Float = 0.0 as Float;
let mut n: Normal3f = Normal3f::default();
let is_stop: bool = element.curvature_radius == 0.0 as Float;
if is_stop {
if r_lens.d.z >= 0.0 as Float {
return false;
}
t = (element_z - r_lens.o.z) / r_lens.d.z;
} else {
let radius: Float = element.curvature_radius;
let z_center: Float = element_z + element.curvature_radius;
if !self.intersect_spherical_element(radius, z_center, &r_lens, &mut t, &mut n) {
return false;
}
}
assert!(t >= 0.0 as Float);
let p_hit: Point3f = r_lens.position(t);
let r2: Float = p_hit.x * p_hit.x + p_hit.y * p_hit.y;
if r2 > element.aperture_radius * element.aperture_radius {
return false;
}
r_lens.o = p_hit;
if !is_stop {
let mut w: Vector3f = Vector3f::default();
let eta_i: Float = element.eta;
let eta_t = if i > 0_usize && self.element_interfaces[i - 1].eta != 0.0 as Float {
self.element_interfaces[i - 1].eta
} else {
1.0 as Float
};
if !refract(&(-r_lens.d).normalize(), &n, eta_i / eta_t, &mut w) {
return false;
}
r_lens.d = w;
}
}
if let Some(r_out) = r_out {
let lens_to_camera: Transform =
Transform::scale(1.0 as Float, 1.0 as Float, -1.0 as Float);
*r_out = lens_to_camera.transform_ray(&r_lens);
}
true
}
pub fn intersect_spherical_element(
&self,
radius: Float,
z_center: Float,
ray: &Ray,
t: &mut Float,
n: &mut Normal3f,
) -> bool {
let o: Point3f = ray.o
- Vector3f {
x: 0.0 as Float,
y: 0.0 as Float,
z: z_center,
};
let a: Float = ray.d.x * ray.d.x + ray.d.y * ray.d.y + ray.d.z * ray.d.z;
let b: Float = 2.0 as Float * (ray.d.x * o.x + ray.d.y * o.y + ray.d.z * o.z);
let c: Float = o.x * o.x + o.y * o.y + o.z * o.z - radius * radius;
let mut t0: Float = 0.0 as Float;
let mut t1: Float = 0.0 as Float;
if !quadratic(a, b, c, &mut t0, &mut t1) {
return false;
}
let use_closer_t: bool = (ray.d.z > 0.0 as Float) ^ (radius < 0.0 as Float);
if use_closer_t {
*t = t0.min(t1);
} else {
*t = t0.max(t1);
}
if *t < 0.0 as Float {
return false;
}
*n = Normal3f::from(Vector3f::from(o + ray.d * *t));
*n = nrm_faceforward_vec3(&n.normalize(), &-ray.d);
true
}
pub fn trace_lenses_from_scene(&self, r_camera: &Ray, r_out: Option<&mut Ray>) -> bool {
let mut element_z: Float = -self.lens_front_z();
let camera_to_lens: Transform = Transform::scale(1.0 as Float, 1.0 as Float, -1.0 as Float);
let mut r_lens: Ray = camera_to_lens.transform_ray(r_camera);
for i in 0..self.element_interfaces.len() {
let element = self.element_interfaces[i];
let mut t: Float = 0.0 as Float;
let mut n: Normal3f = Normal3f::default();
let is_stop: bool = element.curvature_radius == 0.0 as Float;
if is_stop {
t = (element_z - r_lens.o.z) / r_lens.d.z;
} else {
let radius: Float = element.curvature_radius;
let z_center: Float = element_z + element.curvature_radius;
if !self.intersect_spherical_element(radius, z_center, &r_lens, &mut t, &mut n) {
return false;
}
}
assert!(t >= 0.0 as Float);
let p_hit: Point3f = r_lens.position(t);
let r2: Float = p_hit.x * p_hit.x + p_hit.y * p_hit.y;
if r2 > element.aperture_radius * element.aperture_radius {
return false;
}
r_lens.o = p_hit;
if !is_stop {
let mut wt: Vector3f = Vector3f::default();
let eta_i = if i == 0 || self.element_interfaces[i - 1].eta == 0.0 as Float {
1.0 as Float
} else {
self.element_interfaces[i - 1].eta
};
let eta_t = if self.element_interfaces[i].eta != 0.0 as Float {
self.element_interfaces[i].eta
} else {
1.0 as Float
};
if !refract(&(-r_lens.d).normalize(), &n, eta_i / eta_t, &mut wt) {
return false;
}
r_lens.d = wt;
}
element_z += element.thickness;
}
if let Some(r_out) = r_out {
let lens_to_camera: Transform =
Transform::scale(1.0 as Float, 1.0 as Float, -1.0 as Float);
*r_out = lens_to_camera.transform_ray(&r_lens);
}
true
}
pub fn draw_lens_system(&self) {
println!("TODO: RealisticCamera::draw_lens_system()");
}
pub fn draw_ray_path_from_film(&self, _r: &Ray, _arrow: bool, _to_optical_intercept: bool) {
println!("TODO: RealisticCamera::draw_ray_path_from_film()");
}
pub fn draw_ray_path_from_scene(&self, _r: &Ray, _arrow: bool, _to_optical_intercept: bool) {
println!("TODO: RealisticCamera::draw_ray_path_from_scene()");
}
pub fn compute_cardinal_points(
&self,
r_in: &Ray,
r_out: &Ray,
idx: usize,
pz: &mut [Float; 2],
fz: &mut [Float; 2],
) {
let tf: Float = -r_out.o.x / r_out.d.x;
fz[idx] = -r_out.position(tf).z;
let tp: Float = (r_in.o.x - r_out.o.x) / r_out.d.x;
pz[idx] = -r_out.position(tp).z;
}
pub fn compute_thick_lens_approximation(&self, pz: &mut [Float; 2], fz: &mut [Float; 2]) {
let x: Float = 0.001 as Float * self.film.diagonal;
let mut r_scene: Ray = Ray {
o: Point3f {
x,
y: 0.0 as Float,
z: self.lens_front_z() + 1.0 as Float,
},
d: Vector3f {
x: 0.0 as Float,
y: 0.0 as Float,
z: -1.0 as Float,
},
t_max: Cell::new(std::f32::INFINITY),
time: 0.0 as Float,
medium: None,
differential: None,
};
let mut r_film: Ray = Ray::default();
assert!(self.trace_lenses_from_scene(&r_scene, Some(&mut r_film)),
"Unable to trace ray from scene to film for thick lens approximation. Is aperture stop extremely small?");
self.compute_cardinal_points(&r_scene, &r_film, 0, pz, fz);
r_film.o = Point3f {
x,
y: 0.0 as Float,
z: self.lens_rear_z() - 1.0 as Float,
};
r_film.d = Vector3f {
x: 0.0 as Float,
y: 0.0 as Float,
z: 1.0 as Float,
};
assert!(self.trace_lenses_from_film(&r_film, Some(&mut r_scene)),
"Unable to trace ray from film to scene for thick lens approximation. Is aperture stop extremely small?");
self.compute_cardinal_points(&r_film, &r_scene, 1, pz, fz);
}
pub fn focus_thick_lens(&self, focus_distance: Float) -> Float {
let mut pz: [Float; 2] = [0.0 as Float; 2];
let mut fz: [Float; 2] = [0.0 as Float; 2];
self.compute_thick_lens_approximation(&mut pz, &mut fz);
let f: Float = fz[0] - pz[0];
let z: Float = -focus_distance;
let c: Float = (pz[1] - z - pz[0]) * (pz[1] - z - 4.0 as Float * f - pz[0]);
assert!(c > 0.0 as Float,
"Coefficient must be positive. It looks focus_distance: {} is too short for a given lenses configuration",
focus_distance);
let delta: Float = 0.5 as Float * (pz[1] - z + pz[0] - c.sqrt());
self.element_interfaces.last().unwrap().thickness + delta
}
pub fn focus_binary_search(&self, focus_distance: Float) -> Float {
let mut film_distance_upper: Float = self.focus_thick_lens(focus_distance);
let mut film_distance_lower: Float = film_distance_upper;
while self.focus_distance(film_distance_lower) > focus_distance {
film_distance_lower *= 1.005 as Float;
}
while self.focus_distance(film_distance_upper) < focus_distance {
film_distance_upper /= 1.005 as Float;
}
for _i in 0..20 {
let fmid: Float = 0.5 as Float * (film_distance_lower + film_distance_upper);
let mid_focus: Float = self.focus_distance(fmid);
if mid_focus < focus_distance {
film_distance_lower = fmid;
} else {
film_distance_upper = fmid;
}
}
0.5 as Float * (film_distance_lower + film_distance_upper)
}
pub fn focus_distance(&self, film_distance: Float) -> Float {
let bounds: Bounds2f =
self.bound_exit_pupil(0.0 as Float, 0.001 as Float * self.film.diagonal);
let scale_factors: [Float; 3] = [0.1 as Float, 0.01 as Float, 0.001 as Float];
let mut lu: Float = 0.0;
let mut ray: Ray = Ray::default();
let mut found_focus_ray: bool = false;
for scale in scale_factors.iter() {
lu = scale * bounds.p_max[XYEnum::X];
if self.trace_lenses_from_film(
&Ray {
o: Point3f {
x: 0.0 as Float,
y: 0.0 as Float,
z: self.lens_rear_z() - film_distance,
},
d: Vector3f {
x: lu,
y: 0.0 as Float,
z: film_distance,
},
t_max: Cell::new(std::f32::INFINITY),
time: 0.0 as Float,
medium: None,
differential: None,
},
Some(&mut ray),
) {
found_focus_ray = true;
break;
}
}
if !found_focus_ray {
println!(
"ERROR: Focus ray at lens pos({},0) didn't make it through the lenses with film distance {}?!??",
lu, film_distance);
return std::f32::INFINITY;
}
let t_focus: Float = -ray.o.x / ray.d.x;
let mut z_focus: Float = ray.position(t_focus).z;
if z_focus < 0.0 as Float {
z_focus = std::f32::INFINITY;
}
z_focus
}
pub fn bound_exit_pupil(&self, p_film_x0: Float, p_film_x1: Float) -> Bounds2f {
let mut pupil_bounds: Bounds2f = Bounds2f::default();
let n_samples: i32 = 1024 * 1024;
let mut n_exiting_rays: i32 = 0;
let rear_radius: Float = self.rear_element_radius();
let proj_rear_bounds: Bounds2f = Bounds2f {
p_min: Point2f {
x: -1.5 as Float * rear_radius,
y: -1.5 as Float * rear_radius,
},
p_max: Point2f {
x: 1.5 as Float * rear_radius,
y: 1.5 as Float * rear_radius,
},
};
for i in 0..n_samples {
let p_film: Point3f = Point3f {
x: lerp(
(i as Float + 0.5 as Float) / n_samples as Float,
p_film_x0,
p_film_x1,
),
y: 0.0 as Float,
z: 0.0 as Float,
};
let u: [Float; 2] = [
radical_inverse(0 as u16, i as u64),
radical_inverse(1 as u16, i as u64),
];
let p_rear: Point3f = Point3f {
x: lerp(u[0], proj_rear_bounds.p_min.x, proj_rear_bounds.p_max.x),
y: lerp(u[1], proj_rear_bounds.p_min.y, proj_rear_bounds.p_max.y),
z: self.lens_rear_z(),
};
if pnt2_inside_bnd2f(
Point2f {
x: p_rear.x,
y: p_rear.y,
},
&pupil_bounds,
) || self.trace_lenses_from_film(
&Ray {
o: p_film,
d: p_rear - p_film,
t_max: Cell::new(std::f32::INFINITY),
time: 0.0 as Float,
medium: None,
differential: None,
},
None,
) {
pupil_bounds = bnd2_union_pnt2(
&pupil_bounds,
Point2f {
x: p_rear.x,
y: p_rear.y,
},
);
n_exiting_rays += 1;
}
}
if n_exiting_rays == 0_i32 {
return proj_rear_bounds;
}
pupil_bounds = bnd2_expand(
&pupil_bounds,
2.0 as Float * proj_rear_bounds.diagonal().length() / (n_samples as Float).sqrt(),
);
pupil_bounds
}
pub fn render_exit_pupil(&self, _sx: Float, _sy: Float, _filename: String) {
println!("TODO: RealisticCamera::render_exit_pupil()");
}
pub fn sample_exit_pupil(
&self,
p_film: Point2f,
lens_sample: Point2f,
sample_bounds_area: &mut Float,
) -> Point3f {
let r_film: Float = (p_film.x * p_film.x + p_film.y * p_film.y).sqrt();
let mut r_index: usize = (r_film / (self.film.diagonal / 2.0 as Float)
* self.exit_pupil_bounds.len() as Float)
.floor() as usize;
r_index = (self.exit_pupil_bounds.len() - 1).min(r_index);
let pupil_bounds: Bounds2f = self.exit_pupil_bounds[r_index];
*sample_bounds_area = pupil_bounds.area();
let p_lens: Point2f = pupil_bounds.lerp(lens_sample);
let sin_theta = if r_film != 0.0 as Float {
p_film.y / r_film
} else {
0.0 as Float
};
let cos_theta = if r_film != 0.0 as Float {
p_film.x / r_film
} else {
1.0 as Float
};
Point3f {
x: cos_theta * p_lens.x - sin_theta * p_lens.y,
y: sin_theta * p_lens.x + cos_theta * p_lens.y,
z: self.lens_rear_z(),
}
}
pub fn test_exit_pupil_bounds(&self) {
println!("TODO: RealisticCamera::test_exit_pupil_bounds()");
}
pub fn generate_ray_differential(&self, sample: &CameraSample, ray: &mut Ray) -> Float {
let wt: Float = self.generate_ray(sample, ray);
if wt == 0.0 as Float {
return 0.0 as Float;
}
let mut rd = RayDifferential::default();
let mut wtx: Float = 0.0 as Float;
let eps_values: [Float; 2] = [0.05 as Float, -0.05 as Float];
for eps in eps_values.iter() {
let mut sshift: CameraSample = *sample;
sshift.p_film.x += eps;
let mut rx: Ray = Ray::default();
wtx = self.generate_ray(&sshift, &mut rx);
rd.rx_origin = ray.o + (rx.o - ray.o) / *eps;
rd.rx_direction = ray.d + (rx.d - ray.d) / *eps;
if wtx != 0.0 as Float {
break;
}
}
if wtx == 0.0 as Float {
return 0.0 as Float;
}
let mut wty: Float = 0.0 as Float;
for eps in eps_values.iter() {
let mut sshift: CameraSample = *sample;
sshift.p_film.y += eps;
let mut ry: Ray = Ray::default();
wty = self.generate_ray(&sshift, &mut ry);
rd.ry_origin = ray.o + (ry.o - ray.o) / *eps;
rd.ry_direction = ray.d + (ry.d - ray.d) / *eps;
if wty != 0.0 as Float {
break;
}
}
if wty == 0.0 as Float {
return 0.0 as Float;
}
ray.differential = Some(rd);
wt
}
pub fn we(&self, _ray: &Ray, _p_raster2: Option<&mut Point2f>) -> Spectrum {
panic!("camera::we() is not implemented!");
}
pub fn pdf_we(&self, _ray: &Ray) -> (Float, Float) {
panic!("camera::pdf_we() is not implemented!");
}
pub fn sample_wi(
&self,
_iref: &InteractionCommon,
_lens_intr: &mut InteractionCommon,
_u: Point2f,
_wi: &mut Vector3f,
_pdf: &mut Float,
_p_raster: &mut Point2f,
_vis: &mut VisibilityTester,
) -> Spectrum {
panic!("camera::sample_wi() is not implemented!");
}
pub fn get_shutter_open(&self) -> Float {
self.shutter_open
}
pub fn get_shutter_close(&self) -> Float {
self.shutter_close
}
pub fn get_film(&self) -> Arc<Film> {
self.film.clone()
}
}