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use std::sync::Arc;
use crate::cameras::environment::EnvironmentCamera;
use crate::cameras::orthographic::OrthographicCamera;
use crate::cameras::perspective::PerspectiveCamera;
use crate::cameras::realistic::RealisticCamera;
use crate::core::film::Film;
use crate::core::geometry::{Point2f, Ray, Vector3f};
use crate::core::interaction::InteractionCommon;
use crate::core::light::VisibilityTester;
use crate::core::pbrt::{Float, Spectrum};
pub enum Camera {
Environment(Box<EnvironmentCamera>),
Orthographic(Box<OrthographicCamera>),
Perspective(Box<PerspectiveCamera>),
Realistic(Box<RealisticCamera>),
}
impl Camera {
pub fn generate_ray_differential(&self, sample: &CameraSample, ray: &mut Ray) -> Float {
match self {
Camera::Environment(camera) => camera.generate_ray_differential(sample, ray),
Camera::Orthographic(camera) => camera.generate_ray_differential(sample, ray),
Camera::Perspective(camera) => camera.generate_ray_differential(sample, ray),
Camera::Realistic(camera) => camera.generate_ray_differential(sample, ray),
}
}
pub fn we(&self, ray: &Ray, p_raster2: Option<&mut Point2f>) -> Spectrum {
match self {
Camera::Environment(camera) => camera.we(ray, p_raster2),
Camera::Orthographic(camera) => camera.we(ray, p_raster2),
Camera::Perspective(camera) => camera.we(ray, p_raster2),
Camera::Realistic(camera) => camera.we(ray, p_raster2),
}
}
pub fn pdf_we(&self, ray: &Ray) -> (Float, Float) {
match self {
Camera::Environment(camera) => camera.pdf_we(ray),
Camera::Orthographic(camera) => camera.pdf_we(ray),
Camera::Perspective(camera) => camera.pdf_we(ray),
Camera::Realistic(camera) => camera.pdf_we(ray),
}
}
pub fn sample_wi<'a, 'b>(
&self,
iref: &'a InteractionCommon,
lens_intr: &'b mut InteractionCommon,
u: Point2f,
wi: &mut Vector3f,
pdf: &mut Float,
p_raster: &mut Point2f,
vis: &mut VisibilityTester<'a, 'b>,
) -> Spectrum {
match self {
Camera::Environment(camera) => {
camera.sample_wi(iref, lens_intr, u, wi, pdf, p_raster, vis)
}
Camera::Orthographic(camera) => {
camera.sample_wi(iref, lens_intr, u, wi, pdf, p_raster, vis)
}
Camera::Perspective(camera) => {
camera.sample_wi(iref, lens_intr, u, wi, pdf, p_raster, vis)
}
Camera::Realistic(camera) => {
camera.sample_wi(iref, lens_intr, u, wi, pdf, p_raster, vis)
}
}
}
pub fn get_shutter_open(&self) -> Float {
match self {
Camera::Environment(camera) => camera.get_shutter_open(),
Camera::Orthographic(camera) => camera.get_shutter_open(),
Camera::Perspective(camera) => camera.get_shutter_open(),
Camera::Realistic(camera) => camera.get_shutter_open(),
}
}
pub fn get_shutter_close(&self) -> Float {
match self {
Camera::Environment(camera) => camera.get_shutter_close(),
Camera::Orthographic(camera) => camera.get_shutter_close(),
Camera::Perspective(camera) => camera.get_shutter_close(),
Camera::Realistic(camera) => camera.get_shutter_close(),
}
}
pub fn get_film(&self) -> Arc<Film> {
match self {
Camera::Environment(camera) => camera.get_film(),
Camera::Orthographic(camera) => camera.get_film(),
Camera::Perspective(camera) => camera.get_film(),
Camera::Realistic(camera) => camera.get_film(),
}
}
pub fn get_clipping_start(&self) -> Float {
match self {
Camera::Perspective(camera) => camera.get_clipping_start(),
_ => 0.0 as Float,
}
}
pub fn adjust_to_clipping_start(&self, sample: &CameraSample, ray: &mut Ray) {
match self {
Camera::Perspective(camera) => camera.adjust_to_clipping_start(sample, ray),
_ => {}
}
}
}
#[derive(Debug, Default, Copy, Clone)]
pub struct CameraSample {
pub p_film: Point2f,
pub p_lens: Point2f,
pub time: Float,
}