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use std::sync::Arc;
use crate::core::camera::Camera;
use crate::core::geometry::{nrm_cross_vec3, nrm_faceforward_vec3, vec3_dot_nrmf};
use crate::core::geometry::{Bounds2i, Normal3f, Point2f, Ray, Vector3f};
use crate::core::interaction::{Interaction, SurfaceInteraction};
use crate::core::material::TransportMode;
use crate::core::pbrt::{Float, Spectrum};
use crate::core::sampler::Sampler;
use crate::core::sampling::{
cosine_hemisphere_pdf, cosine_sample_hemisphere, uniform_hemisphere_pdf,
uniform_sample_hemisphere,
};
use crate::core::scene::Scene;
pub struct AOIntegrator {
pub camera: Arc<Camera>,
pub sampler: Box<Sampler>,
pub pixel_bounds: Bounds2i,
pub cos_sample: bool,
pub n_samples: i32,
}
impl AOIntegrator {
pub fn new(
cos_sample: bool,
n_samples: i32,
camera: Arc<Camera>,
sampler: Box<Sampler>,
pixel_bounds: Bounds2i,
) -> Self {
AOIntegrator {
camera,
sampler,
pixel_bounds,
cos_sample,
n_samples,
}
}
pub fn preprocess(&mut self, _scene: &Scene) {
self.sampler.request_2d_array(self.n_samples);
}
pub fn li(
&self,
ray: &mut Ray,
scene: &Scene,
sampler: &mut Sampler,
_depth: i32,
) -> Spectrum {
let mut l: Spectrum = Spectrum::default();
let mut isect: SurfaceInteraction = SurfaceInteraction::default();
if scene.intersect(ray, &mut isect) {
let mode: TransportMode = TransportMode::Radiance;
isect.compute_scattering_functions(&ray, true, mode);
let n: Normal3f = nrm_faceforward_vec3(&isect.common.n, &-ray.d);
let s: Vector3f = isect.dpdu.normalize();
let t: Vector3f = nrm_cross_vec3(&isect.common.n, &s);
let u_opt: Option<&[Point2f]> = sampler.get_2d_array(self.n_samples);
if let Some(u) = u_opt {
for item in u.iter().take(self.n_samples as usize) {
let mut wi: Vector3f;
let pdf = if self.cos_sample {
wi = cosine_sample_hemisphere(item);
cosine_hemisphere_pdf(wi.z.abs())
} else {
wi = uniform_sample_hemisphere(item);
uniform_hemisphere_pdf()
};
wi = Vector3f {
x: s.x * wi.x + t.x * wi.y + n.x * wi.z,
y: s.y * wi.x + t.y * wi.y + n.y * wi.z,
z: s.z * wi.x + t.z * wi.y + n.z * wi.z,
};
if pdf != 0.0 as Float && !scene.intersect_p(&mut isect.spawn_ray(&wi)) {
l +=
Spectrum::new(vec3_dot_nrmf(&wi, &n) / (pdf * self.n_samples as Float));
}
}
}
}
l
}
pub fn get_camera(&self) -> Arc<Camera> {
self.camera.clone()
}
pub fn get_sampler(&self) -> &Sampler {
&self.sampler
}
pub fn get_pixel_bounds(&self) -> Bounds2i {
self.pixel_bounds
}
}