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// std
use std::borrow::Borrow;
use std::f32::consts::PI;
use std::sync::Arc;
// others
use atom::*;
use atomic::{Atomic, Ordering};
use strum::IntoEnumIterator;
// pbrt
use crate::blockqueue::BlockQueue;
use crate::core::camera::{Camera, CameraSample};
use crate::core::film::Film;
use crate::core::geometry::{
bnd3_expand, bnd3_union_bnd3f, nrm_abs_dot_vec3f, pnt3_distance_squaredf, vec3_abs_dot_nrmf,
vec3_max_componentf,
};
use crate::core::geometry::{
Bounds2i, Bounds3f, Normal3f, Point2f, Point2i, Point3f, Point3i, Ray, Vector2i, Vector3f,
XYZEnum,
};
use crate::core::integrator::{compute_light_power_distribution, uniform_sample_one_light};
use crate::core::interaction::{Interaction, SurfaceInteraction};
use crate::core::lowdiscrepancy::radical_inverse;
use crate::core::material::TransportMode;
use crate::core::parallel::AtomicFloat;
use crate::core::pbrt::{clamp_t, lerp};
use crate::core::pbrt::{Float, Spectrum};
use crate::core::reflection::{Bsdf, BxdfType};
use crate::core::scene::Scene;
use crate::core::spectrum::RGBEnum;
use crate::samplers::halton::HaltonSampler;
/// Stochastic Progressive Photon Mapping
pub struct SPPMIntegrator {
pub camera: Arc<Camera>,
pub initial_search_radius: Float,
pub n_iterations: i32,
pub max_depth: u32,
pub photons_per_iteration: i32,
pub write_frequency: i32,
}
impl SPPMIntegrator {
pub fn new(
camera: Arc<Camera>,
n_iterations: i32,
photons_per_iteration: i32,
max_depth: u32,
initial_search_radius: Float,
write_frequency: i32,
) -> Self {
let photons_per_iteration = if photons_per_iteration <= 0_i32 {
let film: Arc<Film> = camera.get_film();
film.cropped_pixel_bounds.area()
} else {
photons_per_iteration
};
SPPMIntegrator {
camera,
initial_search_radius,
n_iterations,
max_depth,
photons_per_iteration,
write_frequency,
}
}
pub fn render(&self, scene: &Scene, num_threads: u8) {
let num_cores = if num_threads == 0_u8 {
num_cpus::get()
} else {
num_threads as usize
};
println!("Rendering with {:?} thread(s) ...", num_cores);
// TODO: ProfilePhase p(Prof::IntegratorRender);
// initialize _pixel_bounds_ and _pixels_ array for SPPM
let film: Arc<Film> = self.get_camera().get_film();
let pixel_bounds: Bounds2i = film.cropped_pixel_bounds;
let n_pixels: i32 = pixel_bounds.area();
let mut pixels: Vec<SPPMPixel> = Vec::with_capacity(n_pixels as usize);
for _i in 0..n_pixels as usize {
let mut pixel = SPPMPixel::default();
pixel.radius = self.initial_search_radius;
pixels.push(pixel);
}
let inv_sqrt_spp: Float = 1.0 as Float / (self.n_iterations as Float).sqrt();
// TODO: let pixel_memory_bytes: usize = n_pixels as usize * std::mem::size_of::<SPPMPixel>();
// compute _light_distr_ for sampling lights proportional to power
if let Some(light_distr) = compute_light_power_distribution(scene) {
// perform _n_iterations_ of SPPM integration
let sampler: Box<HaltonSampler> = Box::new(HaltonSampler::new(
self.n_iterations as i64,
&pixel_bounds,
false,
));
// compute number of tiles to use for SPPM camera pass
let pixel_extent: Vector2i = pixel_bounds.diagonal();
let tile_size: i32 = 16;
let n_tiles: Point2i = Point2i {
x: (pixel_extent.x + tile_size - 1) / tile_size,
y: (pixel_extent.y + tile_size - 1) / tile_size,
};
// TODO: ProgressReporter progress(2 * nIterations, "Rendering");
for iteration in pbr::PbIter::new(0..self.n_iterations) {
// generate SPPM visible points
{
// TODO: ProfilePhase _(Prof::SPPMCameraPass);
// println!("Generate SPPM visible points ...");
{
let block_queue = BlockQueue::new(
(
(n_tiles.x * tile_size) as u32,
(n_tiles.y * tile_size) as u32,
),
(tile_size as u32, tile_size as u32),
(0, 0),
);
let integrator = &self;
let bq = &block_queue;
let sampler = &sampler;
let pixels = &mut pixels;
crossbeam::scope(|scope| {
let (pixel_tx, pixel_rx) = crossbeam_channel::bounded(num_cores);
// spawn worker threads
for _ in 0..num_cores {
let pixel_tx = pixel_tx.clone();
scope.spawn(move |_| {
while let Some((x, y)) = bq.next() {
let tile: Point2i = Point2i {
x: x as i32,
y: y as i32,
};
let mut tile_bq: Vec<(i32, Spectrum, VisiblePoint)> =
Vec::new();
// TODO: MemoryArena &arena = perThreadArenas[ThreadIndex];
// follow camera paths for _tile_ in image for SPPM
// TODO: let tile_index: i32 = tile.y * n_tiles.x + tile.x;
let mut tile_sampler = sampler.clone_with_seed(0_u64);
// compute _tileBounds_ for SPPM tile
let x0: i32 = pixel_bounds.p_min.x + tile.x * tile_size;
let x1: i32 =
std::cmp::min(x0 + tile_size, pixel_bounds.p_max.x);
let y0: i32 = pixel_bounds.p_min.y + tile.y * tile_size;
let y1: i32 =
std::cmp::min(y0 + tile_size, pixel_bounds.p_max.y);
let tile_bounds: Bounds2i = Bounds2i::new(
Point2i { x: x0, y: y0 },
Point2i { x: x1, y: y1 },
);
for p_pixel in &tile_bounds {
// prepare _tileSampler_ for _p_pixel_
tile_sampler.start_pixel(p_pixel);
tile_sampler.set_sample_number(iteration as i64);
// generate camera ray for pixel for SPPM
let camera_sample: CameraSample =
tile_sampler.get_camera_sample(p_pixel);
let mut ray: Ray = Ray::default();
let mut beta: Spectrum = Spectrum::new(
self.get_camera().generate_ray_differential(
&camera_sample,
&mut ray,
),
);
if beta.is_black() {
continue;
}
ray.scale_differentials(inv_sqrt_spp);
// follow camera ray path until a visible point is created
// get _SPPMPixel_ for _p_pixel_
let p_pixel_o: Point2i =
Point2i::from(p_pixel - pixel_bounds.p_min);
let pixel_offset: i32 = p_pixel_o.x
+ p_pixel_o.y
* (pixel_bounds.p_max.x - pixel_bounds.p_min.x);
// let mut pixel = &mut pixels[pixel_offset as usize];
let mut pixel = (
pixel_offset,
Spectrum::default(),
VisiblePoint::default(),
);
let mut specular_bounce: bool = false;
for depth in 0..integrator.max_depth {
// TODO: ++totalPhotonSurfaceInteractions;
let mut isect: SurfaceInteraction =
SurfaceInteraction::default();
if scene.intersect(&mut ray, &mut isect) {
// process SPPM camera ray intersection
// compute BSDF at SPPM camera ray intersection
let mode: TransportMode =
TransportMode::Radiance;
isect.compute_scattering_functions(
&ray, true, mode,
);
if let Some(bsdf) = &isect.bsdf {
// accumulate direct illumination
// at SPPM camera ray intersection
let wo: Vector3f = -ray.d;
if depth == 0 || specular_bounce {
pixel.1 += beta * isect.le(&wo);
}
let it: &SurfaceInteraction =
isect.borrow();
pixel.1 += beta
* uniform_sample_one_light(
it,
scene,
&mut tile_sampler,
false,
None,
);
// possibly create visible point and end camera path
let mut bsdf_flags: u8 =
BxdfType::BsdfDiffuse as u8
| BxdfType::BsdfReflection as u8
| BxdfType::BsdfTransmission as u8;
let is_diffuse: bool =
bsdf.num_components(bsdf_flags) > 0;
bsdf_flags = BxdfType::BsdfGlossy as u8
| BxdfType::BsdfReflection as u8
| BxdfType::BsdfTransmission as u8;
let is_glossy: bool =
bsdf.num_components(bsdf_flags) > 0;
if is_diffuse
|| (is_glossy
&& depth
== integrator.max_depth - 1)
{
pixel.2.p = isect.common.p;
pixel.2.wo = wo;
pixel.2.bsdf = Some(bsdf.clone());
pixel.2.beta = beta;
break;
}
// spawn ray from SPPM camera path vertex
if depth < integrator.max_depth - 1 {
let mut wi: Vector3f =
Vector3f::default();
let mut pdf: Float = 0.0;
let bsdf_flags: u8 =
BxdfType::BsdfAll as u8;
let mut sampled_type: u8 =
u8::max_value(); // != 0
let f: Spectrum = bsdf.sample_f(
&wo,
&mut wi,
&tile_sampler.get_2d(),
&mut pdf,
bsdf_flags,
&mut sampled_type,
);
if pdf == 0.0 as Float || f.is_black() {
break;
}
specular_bounce = sampled_type
& (BxdfType::BsdfSpecular as u8)
!= 0_u8;
beta *= f * vec3_abs_dot_nrmf(
&wi,
&isect.shading.n,
) / pdf;
if beta.y() < 0.25 as Float {
let continue_prob: Float =
(1.0 as Float).min(beta.y());
if tile_sampler.get_1d()
> continue_prob
{
break;
}
beta /= continue_prob;
}
ray = isect.spawn_ray(&wi);
}
} else {
ray = isect.spawn_ray(&ray.d);
// --depth;
continue;
}
} else {
// accumulate light contributions for
// ray with no intersection
for light in &scene.lights {
pixel.1 += beta * light.le(&mut ray);
}
break;
}
}
tile_bq.push(pixel);
}
// send progress through the channel to main thread
pixel_tx
.send(tile_bq)
.unwrap_or_else(|_| panic!("Failed to send progress"));
}
});
}
// spawn thread to collect
scope.spawn(move |_| {
for _ in 0..bq.len() {
let tile = pixel_rx.recv().unwrap();
for (pixel_offset, ld, vp) in tile {
let mut pixel = &mut pixels[pixel_offset as usize];
pixel.ld += ld;
pixel.vp.p = vp.p;
pixel.vp.wo = vp.wo;
pixel.vp.bsdf = vp.bsdf;
pixel.vp.beta = vp.beta;
}
}
});
})
.unwrap();
}
}
// create grid of all SPPM visible points
let mut grid_res: [i32; 3] = [0; 3];
let mut grid_bounds: Bounds3f = Bounds3f::default();
// allocate grid for SPPM visible points
let hash_size: usize = n_pixels as usize;
let mut grid: Vec<Atom<Arc<SPPMPixelListNode>>> = Vec::with_capacity(hash_size);
{
let mut grid_once: Vec<AtomSetOnce<Arc<SPPMPixelListNode>>> =
Vec::with_capacity(hash_size);
for _i in 0..hash_size {
grid.push(Atom::empty());
grid_once.push(AtomSetOnce::empty());
}
{
// TODO: ProfilePhase _(Prof::SPPMGridConstruction);
// compute grid bounds for SPPM visible points
let mut max_radius: Float = 0.0 as Float;
// println!("Compute grid bounds for SPPM visible points ...");
for pixel in pixels.iter().take(n_pixels as usize) {
if !pixel.vp.beta.is_black() {
let vp_bound: Bounds3f = bnd3_expand(
&Bounds3f {
p_min: pixel.vp.p,
p_max: pixel.vp.p,
},
pixel.radius,
);
grid_bounds = bnd3_union_bnd3f(&grid_bounds, &vp_bound);
max_radius = max_radius.max(pixel.radius);
}
}
// compute resolution of SPPM grid in each dimension
let diag: Vector3f = grid_bounds.diagonal();
let max_diag: Float = vec3_max_componentf(&diag);
let base_grid_res: i32 = (max_diag / max_radius).floor() as i32;
assert!(base_grid_res > 0_i32);
for i in XYZEnum::iter() {
grid_res[i as usize] =
((base_grid_res as Float * diag[i] / max_diag).floor() as i32)
.max(1);
}
// add visible points to SPPM grid
// println!("Add visible points to SPPM grid ...");
let chunk_size: usize = (n_pixels / num_cores as i32) as usize;
{
let bands: Vec<&mut [SPPMPixel]> =
pixels.chunks_mut(chunk_size).collect();
let grid = &grid;
crossbeam::scope(|scope| {
let (band_tx, band_rx) = crossbeam_channel::bounded(num_cores);
// spawn worker threads
for (b, band) in bands.into_iter().enumerate() {
let band_tx = band_tx.clone();
scope.spawn(move |_| {
for pixel in band.iter_mut() {
// for pixel_index in 0..n_pixels as usize {
// let pixel = &pixels[pixel_index];
if !pixel.vp.beta.is_black() {
// add pixel's visible point to applicable grid cells
let radius: Float = pixel.radius;
let mut p_min: Point3i = Point3i::default();
let mut p_max: Point3i = Point3i::default();
to_grid(
&(pixel.vp.p
- Vector3f {
x: radius,
y: radius,
z: radius,
}),
&grid_bounds,
&grid_res,
&mut p_min,
);
to_grid(
&(pixel.vp.p
+ Vector3f {
x: radius,
y: radius,
z: radius,
}),
&grid_bounds,
&grid_res,
&mut p_max,
);
for z in p_min.z..=p_max.z {
for y in p_min.y..=p_max.y {
for x in p_min.x..=p_max.x {
// add visible point to grid cell $(x, y, z)$
let h: usize = hash(
&Point3i { x, y, z },
hash_size as i32,
);
let node_arc = Arc::new(
SPPMPixelListNode::new(pixel),
);
let old_opt = grid[h].swap(
node_arc.clone(),
Ordering::AcqRel,
);
if let Some(old) = old_opt {
node_arc.next.set_if_none(
old,
Ordering::Release,
);
}
}
}
}
// ReportValue(grid_cells_per_visible_point,
// (1 + pMax.x - pMin.x) * (1 + pMax.y - pMin.y) *
// (1 + pMax.z - pMin.z));
}
}
});
// send progress through the channel to main thread
band_tx
.send(b)
.unwrap_or_else(|_| panic!("Failed to send progress"));
}
// spawn thread to report progress
scope.spawn(move |_| {
for _ in 0..num_cores {
band_rx.recv().unwrap();
}
});
})
.unwrap();
}
}
// trace photons and accumulate contributions
for h in 0..hash_size {
// take
let opt = grid[h].take(Ordering::Acquire);
if let Some(p) = opt {
grid_once[h].set_if_none(p, Ordering::Release);
}
}
std::mem::drop(grid);
{
// TODO: ProfilePhase _(Prof::SPPMPhotonPass);
// println!("Trace photons and accumulate contributions ...");
let chunk_size: usize =
(self.photons_per_iteration / num_cores as i32) as usize;
{
let photons_vec: Vec<i32> = (0..self.photons_per_iteration).collect();
let bands: Vec<&[i32]> = photons_vec.chunks(chunk_size).collect();
let grid_once = &grid_once;
let integrator = &self;
let light_distr = &light_distr;
crossbeam::scope(|scope| {
let (band_tx, band_rx) = crossbeam_channel::bounded(num_cores);
// spawn worker threads
for (b, band) in bands.into_iter().enumerate() {
let band_tx = band_tx.clone();
scope.spawn(move |_| {
for photon_index in band.iter() {
// for photon_index in 0..integrator.photons_per_iteration as usize {
// MemoryArena &arena = photonShootArenas[ThreadIndex];
// follow photon path for _photon_index_
let halton_index: u64 = iteration as u64
* integrator.photons_per_iteration as u64
+ *photon_index as u64;
let mut halton_dim: i32 = 0;
// choose light to shoot photon from
let mut light_pdf_opt: Option<Float> = Some(0.0 as Float);
let light_sample: Float =
radical_inverse(halton_dim as u16, halton_index);
halton_dim += 1;
let light_num: usize = light_distr
.sample_discrete(light_sample, light_pdf_opt.as_mut());
if let Some(light_pdf) = light_pdf_opt {
let light = &scene.lights[light_num];
// compute sample values for photon ray leaving light source
let u_light_0: Point2f = Point2f {
x: radical_inverse(halton_dim as u16, halton_index),
y: radical_inverse(
(halton_dim + 1) as u16,
halton_index,
),
};
let u_light_1: Point2f = Point2f {
x: radical_inverse(
(halton_dim + 2) as u16,
halton_index,
),
y: radical_inverse(
(halton_dim + 3) as u16,
halton_index,
),
};
let u_light_time: Float = lerp(
radical_inverse((halton_dim + 4) as u16, halton_index),
self.get_camera().get_shutter_open(),
self.get_camera().get_shutter_close(),
);
halton_dim += 5;
// generate _photon_ray_ from light source and initialize _beta_
// RayDifferential photon_ray;
let mut photon_ray: Ray = Ray::default();
let mut n_light: Normal3f = Normal3f::default();
// Float pdf_pos, pdf_dir;
let mut pdf_pos: Float = 0.0;
let mut pdf_dir: Float = 0.0;
let le: Spectrum = light.sample_le(
u_light_0,
u_light_1,
u_light_time,
&mut photon_ray,
&mut n_light,
&mut pdf_pos,
&mut pdf_dir,
);
if pdf_pos == 0.0 as Float
|| pdf_dir == 0.0 as Float
|| le.is_black()
{
// println!(
// "light[{}]: pdf_pos = {}, pdf_dir = {}, le = {:?}",
// light_num, pdf_pos, pdf_dir, le
// );
// C++: return; (from ParallelFor(...{}, photonsPerIteration, 8192);)
break;
}
let mut beta: Spectrum = (le
* nrm_abs_dot_vec3f(&n_light, &photon_ray.d))
/ (light_pdf * pdf_pos * pdf_dir);
if beta.is_black() {
// println!("light[{}]: beta = {:?}", light_num, beta);
// C++: return; (from ParallelFor(...{}, photonsPerIteration, 8192);)
break;
}
// follow photon path through scene and record intersections
for depth in 0..integrator.max_depth {
let mut isect: SurfaceInteraction = SurfaceInteraction::default();
if scene.intersect(&mut photon_ray, &mut isect) {
// TODO: ++totalPhotonSurfaceInteractions;
if depth > 0 {
// add photon contribution to nearby visible points
let mut photon_grid_index: Point3i =
Point3i::default();
if to_grid(
&isect.common.p,
&grid_bounds,
&grid_res,
&mut photon_grid_index,
) {
let h: usize = hash(
&photon_grid_index,
hash_size as i32,
);
// add photon contribution to visible points in _grid[h]_
assert!(
h < hash_size,
"hash({:?}, {:?})",
photon_grid_index,
hash_size
);
if !grid_once[h].is_none(Ordering::Relaxed) {
let mut opt =
grid_once[h].get(Ordering::Acquire);
while let Some(node) = opt {
// deal with linked list
let pixel = node.pixel;
let radius: Float = pixel.radius;
if pnt3_distance_squaredf(
&pixel.vp.p,
&isect.common.p,
) > radius * radius
{
// update opt
opt =
node.next.get(Ordering::Acquire);
} else {
// update
// _pixel_
// $\phi$
// and
// $m$
// for
// nearby
// photon
let wi: Vector3f =
-photon_ray.d;
if let Some(ref bsdf) =
pixel.vp.bsdf
{
let bsdf_flags: u8 =
BxdfType::BsdfAll
as u8;
let phi: Spectrum = beta
* bsdf.f(
&pixel.vp.wo,
&wi,
bsdf_flags,
);
for i in 0..3 {
let rgb_i: RGBEnum =
match i {
0 =>
RGBEnum::Red,
1 =>
RGBEnum::Green,
_ =>
RGBEnum::Blue,
};
let phi_i: Float = phi[rgb_i];
pixel.phi[i]
.add(phi_i);
}
pixel.m.fetch_add(
1_i32,
atomic::Ordering::Relaxed,
);
}
// update opt
opt =
node.next.get(Ordering::Acquire);
}
}
}
}
}
// sample new photon ray direction
// compute BSDF at photon intersection point
let mode: TransportMode = TransportMode::Importance;
isect.compute_scattering_functions(&photon_ray, true, mode);
if let Some(ref photon_bsdf) = isect.bsdf {
// sample BSDF _fr_ and direction _wi_ for reflected photon
let mut wi: Vector3f = Vector3f::default();
let wo: Vector3f = -photon_ray.d;
let mut pdf: Float = 0.0;
let bsdf_flags: u8 = BxdfType::BsdfAll as u8;
let mut sampled_type: u8 = u8::max_value();
// generate _bsdf_sample_ for outgoing photon sample
let bsdf_sample: Point2f = Point2f {
x: radical_inverse(
halton_dim as u16,
halton_index,
),
y: radical_inverse(
(halton_dim + 1) as u16,
halton_index,
),
};
halton_dim += 2;
let fr: Spectrum = photon_bsdf.sample_f(
&wo,
&mut wi,
&bsdf_sample,
&mut pdf,
bsdf_flags,
&mut sampled_type,
);
if fr.is_black() || pdf == 0.0 as Float {
break;
}
let bnew: Spectrum = beta
* fr
* vec3_abs_dot_nrmf(&wi, &isect.shading.n)
/ pdf;
// possibly terminate photon path with Russian roulette
let q: Float = (0.0 as Float)
.max(1.0 as Float - bnew.y() / beta.y());
if radical_inverse(
halton_dim as u16,
halton_index,
) < q
{
break;
} else {
halton_dim += 1;
}
beta = bnew / (1.0 as Float - q);
photon_ray = isect.spawn_ray(&wi);
} else {
photon_ray = isect.spawn_ray(&photon_ray.d);
// --depth;
continue;
}
} else {
break;
}
}
}
}
});
// send progress through the channel to main thread
band_tx.send(b).unwrap_or_else(|_| panic!("Failed to send progress"));
}
// spawn thread to report progress
scope.spawn(move |_| {
for _ in 0..num_cores {
band_rx.recv().unwrap();
}
});
})
.unwrap();
}
}
}
// update pixel values from this pass's photons
{
// TODO: ProfilePhase _(Prof::SPPMStatsUpdate);
// println!("Update pixel values from this pass's photons ...");
let chunk_size: usize = (n_pixels / num_cores as i32) as usize;
{
let bands: Vec<&mut [SPPMPixel]> = pixels.chunks_mut(chunk_size).collect();
crossbeam::scope(|scope| {
let (band_tx, band_rx) = crossbeam_channel::bounded(num_cores);
// spawn worker threads
for (b, band) in bands.into_iter().enumerate() {
let band_tx = band_tx.clone();
scope.spawn(move |_| {
for p in band.iter_mut() {
// let mut p = &mut pixels[i];
let p_m = p.m.load(atomic::Ordering::Relaxed);
if p_m > 0_i32 {
// update pixel photon count, search radius, and $\tau$ from photons
let gamma: Float = 2.0 as Float / 3.0 as Float;
let n_new: Float = p.n + gamma * p_m as Float;
let r_new: Float =
p.radius * (n_new / (p.n + p_m as Float)).sqrt();
let mut phi: Spectrum = Spectrum::default();
for j in 0..3 {
match j {
0 => {
phi[RGBEnum::Red] = Float::from(&p.phi[j]);
}
1 => {
phi[RGBEnum::Green] =
Float::from(&p.phi[j]);
}
_ => {
phi[RGBEnum::Blue] = Float::from(&p.phi[j]);
}
}
}
p.tau = (p.tau + p.vp.beta * phi) * (r_new * r_new)
/ (p.radius * p.radius);
p.n = n_new;
p.radius = r_new;
p.m.store(0, atomic::Ordering::Relaxed);
for j in 0..3 {
p.phi[j] = AtomicFloat::new(0.0 as Float);
}
}
// reset _VisiblePoint_ in pixel
p.vp.beta = Spectrum::default();
p.vp.bsdf = None;
}
});
// send progress through the channel to main thread
band_tx
.send(b)
.unwrap_or_else(|_| panic!("Failed to send progress"));
}
// spawn thread to report progress
scope.spawn(move |_| {
for _ in 0..num_cores {
band_rx.recv().unwrap();
}
});
})
.unwrap();
}
}
// periodically store SPPM image in film and write image
if iteration + 1 == self.n_iterations
|| ((iteration + 1) % self.write_frequency) == 0
{
let x0: i32 = pixel_bounds.p_min.x;
let x1: i32 = pixel_bounds.p_max.x;
let np: u64 = (iteration + 1) as u64 * self.photons_per_iteration as u64;
let mut image: Vec<Spectrum> = Vec::with_capacity(pixel_bounds.area() as usize);
for y in (pixel_bounds.p_min.y as usize)..(pixel_bounds.p_max.y as usize) {
for x in (x0 as usize)..(x1 as usize) {
// compute radiance _L_ for SPPM pixel _pixel_
let pixel = &pixels[(y - pixel_bounds.p_min.y as usize)
* (x1 as usize - x0 as usize)
+ (x - x0 as usize)];
let mut l: Spectrum = pixel.ld / (iteration + 1) as Float;
l += pixel.tau / (np as Float * PI * pixel.radius * pixel.radius);
image.push(l);
}
}
film.set_image(&image[..]);
film.write_image(1.0 as Float);
// TODO: write SPPM radius image, if requested
// if (getenv("SPPM_RADIUS")) {
// std::unique_ptr<Float[]> rimg(
// new Float[3 * pixel_bounds.area()]);
// Float minrad = 1e30f, maxrad = 0;
// for (int y = pixel_bounds.p_min.y; y < pixel_bounds.p_max.y; ++y) {
// for (int x = x0; x < x1; ++x) {
// const SPPMPixel &p =
// pixels[(y - pixel_bounds.p_min.y) * (x1 - x0) +
// (x - x0)];
// minrad = std::min(minrad, p.radius);
// maxrad = std::max(maxrad, p.radius);
// }
// }
// fprintf(stderr,
// "iterations: %d (%.2f s) radius range: %f - %f\n",
// iter + 1, progress.ElapsedMS() / 1000., minrad, maxrad);
// int offset = 0;
// for (int y = pixel_bounds.p_min.y; y < pixel_bounds.p_max.y; ++y) {
// for (int x = x0; x < x1; ++x) {
// const SPPMPixel &p =
// pixels[(y - pixel_bounds.p_min.y) * (x1 - x0) +
// (x - x0)];
// Float v = 1.f - (p.radius - minrad) / (maxrad - minrad);
// rimg[offset++] = v;
// rimg[offset++] = v;
// rimg[offset++] = v;
// }
// }
// Point2i res(pixel_bounds.p_max.x - pixel_bounds.p_min.x,
// pixel_bounds.p_max.y - pixel_bounds.p_min.y);
// WriteImage("sppm_radius.png", rimg.get(), pixel_bounds, res);
// }
}
}
// TODO: progress.Done();
}
}
pub fn get_camera(&self) -> Arc<Camera> {
self.camera.clone()
}
}
#[derive(Default)]
pub struct VisiblePoint {
pub p: Point3f,
pub wo: Vector3f,
pub bsdf: Option<Bsdf>,
pub beta: Spectrum,
}
#[derive(Default)]
pub struct SPPMPixel {
pub radius: Float,
pub ld: Spectrum,
pub vp: VisiblePoint,
pub phi: [AtomicFloat; 3],
pub m: Atomic<i32>,
pub n: Float,
pub tau: Spectrum,
}
pub struct SPPMPixelListNode<'p> {
pub pixel: &'p SPPMPixel,
pub next: AtomSetOnce<Arc<SPPMPixelListNode<'p>>>,
}
impl<'p> SPPMPixelListNode<'p> {
pub fn new(pixel: &'p SPPMPixel) -> Self {
SPPMPixelListNode {
pixel,
next: AtomSetOnce::empty(),
}
}
}
fn to_grid(p: &Point3f, bounds: &Bounds3f, grid_res: &[i32; 3], pi: &mut Point3i) -> bool {
let mut in_bounds: bool = true;
let pg: Vector3f = bounds.offset(p);
for i in XYZEnum::iter() {
(*pi)[i] = (grid_res[i as usize] as Float * pg[i]) as i32;
in_bounds &= (*pi)[i] >= 0 && (*pi)[i] < grid_res[i as usize];
(*pi)[i] = clamp_t((*pi)[i], 0, grid_res[i as usize] - 1);
}
in_bounds
}
fn hash(p: &Point3i, hash_size: i32) -> usize {
let (x, _overflow) = p.x.overflowing_mul(73_856_093);
let (y, _overflow) = p.y.overflowing_mul(19_349_663);
let (z, _overflow) = p.z.overflowing_mul(83_492_791);
((x ^ y ^ z) as u32 % hash_size as u32) as usize
}