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use std::cell::Cell;
use std::f32::consts::PI;
use std::io::BufReader;
use std::sync::Arc;
#[cfg(feature = "openexr")]
use half::f16;
#[cfg(feature = "openexr")]
use openexr::{FrameBufferMut, InputFile, PixelType};
use crate::core::geometry::{pnt2_inside_bnd2f, pnt3_distance_squaredf};
use crate::core::geometry::{Bounds2f, Normal3f, Point2f, Point2i, Point3f, Ray, Vector3f};
use crate::core::interaction::{Interaction, InteractionCommon};
use crate::core::light::{LightFlags, VisibilityTester};
use crate::core::medium::{Medium, MediumInterface};
use crate::core::mipmap::{ImageWrap, MipMap};
use crate::core::pbrt::{Float, Spectrum};
use crate::core::reflection::cos_theta;
use crate::core::sampling::{uniform_cone_pdf, uniform_sample_cone};
use crate::core::scene::Scene;
use crate::core::transform::Transform;
#[cfg(feature = "openexr")]
fn decode_f16(half: u16) -> f32 {
let exp: u16 = half >> 10 & 0x1f;
let mant: u16 = half & 0x3ff;
let val: f32 = if exp == 0 {
(mant as f32) * (2.0f32).powi(-24)
} else if exp != 31 {
(mant as f32 + 1024f32) * (2.0f32).powi(exp as i32 - 25)
} else if mant == 0 {
::std::f32::INFINITY
} else {
::std::f32::NAN
};
if half & 0x8000 != 0 {
-val
} else {
val
}
}
pub struct ProjectionLight {
pub projection_map: Option<Arc<MipMap<Spectrum>>>,
pub p_light: Point3f,
pub i: Spectrum,
pub light_projection: Transform,
pub hither: Float,
pub yon: Float,
pub screen_bounds: Bounds2f,
pub cos_total_width: Float,
pub flags: u8,
pub n_samples: i32,
pub medium_interface: MediumInterface,
pub light_to_world: Transform,
pub world_to_light: Transform,
}
impl ProjectionLight {
#[cfg(not(feature = "openexr"))]
pub fn new(
light_to_world: &Transform,
medium_interface: &MediumInterface,
i: &Spectrum,
texname: String,
fov: Float,
) -> Self {
ProjectionLight::new_hdr(light_to_world, medium_interface, i, texname, fov)
}
#[cfg(feature = "openexr")]
pub fn new(
light_to_world: &Transform,
medium_interface: &MediumInterface,
i: &Spectrum,
texname: String,
fov: Float,
) -> Self {
if texname != String::from("") {
let mut resolution: Point2i = Point2i::default();
let mut names_and_fills: Vec<(&str, f64)> = Vec::new();
let file_result = std::fs::File::open(texname.clone());
if file_result.is_ok() {
let mut file = file_result.unwrap();
let input_file_result = InputFile::new(&mut file);
if input_file_result.is_ok() {
let input_file = input_file_result.unwrap();
let (width, height) = input_file.header().data_dimensions();
resolution.x = width as i32;
resolution.y = height as i32;
for channel_name in ["R", "G", "B"].iter() {
let channel = input_file
.header()
.get_channel(channel_name)
.expect(&format!("Didn't find channel {}.", channel_name));
assert!(channel.pixel_type == PixelType::HALF);
names_and_fills.push((channel_name, 0.0_f64));
}
let mut pixel_data =
vec![
(f16::from_f32(0.0), f16::from_f32(0.0), f16::from_f32(0.0));
(resolution.x * resolution.y) as usize
];
{
let mut file = std::fs::File::open(texname.clone()).unwrap();
let mut input_file = InputFile::new(&mut file).unwrap();
let mut fb = FrameBufferMut::new(resolution.x as u32, resolution.y as u32);
fb.insert_channels(&names_and_fills[..], &mut pixel_data);
input_file.read_pixels(&mut fb).unwrap();
}
let mut texels: Vec<Spectrum> = Vec::new();
for idx in 0..(resolution.x * resolution.y) {
let (r, g, b) = pixel_data[idx as usize];
texels.push(Spectrum::rgb(
decode_f16(r.to_bits()),
decode_f16(g.to_bits()),
decode_f16(b.to_bits()),
));
}
let do_trilinear: bool = false;
let max_aniso: Float = 8.0 as Float;
let wrap_mode: ImageWrap = ImageWrap::Repeat;
let projection_map = Arc::new(MipMap::new(
resolution,
&texels[..],
do_trilinear,
max_aniso,
wrap_mode,
));
let p_light: Point3f = light_to_world.transform_point(&Point3f::default());
let aspect: Float = resolution.x as Float / resolution.y as Float;
let screen_bounds: Bounds2f;
if aspect > 1.0 as Float {
screen_bounds = Bounds2f {
p_min: Point2f {
x: -aspect,
y: -1.0 as Float,
},
p_max: Point2f {
x: aspect,
y: 1.0 as Float,
},
};
} else {
screen_bounds = Bounds2f {
p_min: Point2f {
x: -1.0 as Float,
y: -1.0 as Float / aspect,
},
p_max: Point2f {
x: 1.0 as Float,
y: 1.0 as Float / aspect,
},
};
}
let hither: Float = 1e-3 as Float;
let yon: Float = 1e30 as Float;
let light_projection: Transform = Transform::perspective(fov, hither, yon);
let screen_to_light: Transform = Transform::inverse(&light_projection);
let p_corner: Point3f = Point3f {
x: screen_bounds.p_max.x,
y: screen_bounds.p_max.y,
z: 0.0 as Float,
};
let w_corner: Vector3f =
Vector3f::from(screen_to_light.transform_point(&p_corner)).normalize();
let cos_total_width: Float = w_corner.z;
return ProjectionLight {
projection_map: Some(projection_map),
p_light,
i: *i,
light_projection,
hither,
yon,
screen_bounds,
cos_total_width,
flags: LightFlags::DeltaPosition as u8,
n_samples: 1_i32,
medium_interface: MediumInterface::default(),
light_to_world: *light_to_world,
world_to_light: Transform::inverse(&*light_to_world),
};
} else {
return ProjectionLight::new_hdr(
light_to_world,
medium_interface,
i,
texname,
fov,
);
}
} else {
return ProjectionLight::new_hdr(light_to_world, medium_interface, i, texname, fov);
}
}
ProjectionLight {
projection_map: None,
p_light: Point3f::default(),
i: Spectrum::default(),
light_projection: Transform::default(),
hither: 0.0 as Float,
yon: 0.0 as Float,
screen_bounds: Bounds2f::default(),
cos_total_width: 0.0 as Float,
flags: LightFlags::DeltaPosition as u8,
n_samples: 1_i32,
medium_interface: MediumInterface::default(),
light_to_world: Transform::default(),
world_to_light: Transform::default(),
}
}
pub fn new_hdr(
light_to_world: &Transform,
_medium_interface: &MediumInterface,
i: &Spectrum,
texname: String,
fov: Float,
) -> Self {
if texname != "" {
let file = std::fs::File::open(texname).unwrap();
let reader = BufReader::new(file);
let img_result = image::codecs::hdr::HdrDecoder::with_strictness(reader, false);
if img_result.is_ok() {
if let Ok(hdr) = img_result {
let meta = hdr.metadata();
let resolution: Point2i = Point2i {
x: meta.width as i32,
y: meta.height as i32,
};
let mut texels: Vec<Spectrum> =
vec![Spectrum::default(); (resolution.x * resolution.y) as usize];
let img_result = hdr.read_image_transform(
|p| {
let rgb = p.to_hdr();
Spectrum::rgb(rgb[0], rgb[1], rgb[2])
},
&mut texels,
);
if img_result.is_ok() {
let do_trilinear: bool = false;
let max_aniso: Float = 8.0 as Float;
let wrap_mode: ImageWrap = ImageWrap::Repeat;
let projection_map = Arc::new(MipMap::new(
resolution,
&texels[..],
do_trilinear,
max_aniso,
wrap_mode,
));
let p_light: Point3f = light_to_world.transform_point(&Point3f::default());
let aspect: Float = resolution.x as Float / resolution.y as Float;
let screen_bounds = if aspect > 1.0 as Float {
Bounds2f {
p_min: Point2f {
x: -aspect,
y: -1.0 as Float,
},
p_max: Point2f {
x: aspect,
y: 1.0 as Float,
},
}
} else {
Bounds2f {
p_min: Point2f {
x: -1.0 as Float,
y: -1.0 as Float / aspect,
},
p_max: Point2f {
x: 1.0 as Float,
y: 1.0 as Float / aspect,
},
}
};
let hither: Float = 1e-3 as Float;
let yon: Float = 1e30 as Float;
let light_projection: Transform = Transform::perspective(fov, hither, yon);
let screen_to_light: Transform = Transform::inverse(&light_projection);
let p_corner: Point3f = Point3f {
x: screen_bounds.p_max.x,
y: screen_bounds.p_max.y,
z: 0.0 as Float,
};
let w_corner: Vector3f =
Vector3f::from(screen_to_light.transform_point(&p_corner)).normalize();
let cos_total_width: Float = w_corner.z;
return ProjectionLight {
projection_map: Some(projection_map),
p_light,
i: *i,
light_projection,
hither,
yon,
screen_bounds,
cos_total_width,
flags: LightFlags::DeltaPosition as u8,
n_samples: 1_i32,
medium_interface: MediumInterface::default(),
light_to_world: *light_to_world,
world_to_light: Transform::inverse(&*light_to_world),
};
}
}
} else {
println!("WARNING: ProjectionLight::new() ... no OpenEXR support !!!");
}
}
ProjectionLight {
projection_map: None,
p_light: Point3f::default(),
i: Spectrum::default(),
light_projection: Transform::default(),
hither: 0.0 as Float,
yon: 0.0 as Float,
screen_bounds: Bounds2f::default(),
cos_total_width: 0.0 as Float,
flags: LightFlags::DeltaPosition as u8,
n_samples: 1_i32,
medium_interface: MediumInterface::default(),
light_to_world: Transform::default(),
world_to_light: Transform::default(),
}
}
pub fn projection(&self, w: &Vector3f) -> Spectrum {
let wl: Vector3f = self.world_to_light.transform_vector(w);
if wl.z < self.hither {
return Spectrum::default();
}
let p: Point3f = self.light_projection.transform_point(&Point3f {
x: wl.x,
y: wl.y,
z: wl.z,
});
if !pnt2_inside_bnd2f(Point2f { x: p.x, y: p.y }, &self.screen_bounds) {
return Spectrum::default();
}
if let Some(projection_map) = &self.projection_map {
let st: Point2f = Point2f::from(self.screen_bounds.offset(Point2f { x: p.x, y: p.y }));
projection_map.lookup_pnt_flt(st, 0.0 as Float)
} else {
Spectrum::new(1.0 as Float)
}
}
pub fn sample_li<'a, 'b>(
&'b self,
iref: &'a InteractionCommon,
light_intr: &'b mut InteractionCommon,
_u: Point2f,
wi: &mut Vector3f,
pdf: &mut Float,
vis: &mut VisibilityTester<'a, 'b>,
) -> Spectrum {
*wi = (self.p_light - iref.p).normalize();
*pdf = 1.0 as Float;
light_intr.p = self.p_light;
light_intr.time = iref.time;
vis.p0 = Some(&iref);
vis.p1 = Some(light_intr);
self.i * self.projection(&-*wi) / pnt3_distance_squaredf(&self.p_light, &iref.p)
}
pub fn power(&self) -> Spectrum {
if let Some(projection_map) = &self.projection_map {
projection_map.lookup_pnt_flt(
Point2f {
x: 0.5 as Float,
y: 0.5 as Float,
},
0.5 as Float,
) * self.i
* 2.0 as Float
* PI
* (1.0 as Float - self.cos_total_width)
} else {
Spectrum::new(1.0 as Float)
* self.i
* 2.0 as Float
* PI
* (1.0 as Float - self.cos_total_width)
}
}
pub fn preprocess(&self, _scene: &Scene) {}
pub fn le(&self, _ray: &Ray) -> Spectrum {
Spectrum::new(0.0 as Float)
}
pub fn pdf_li(&self, _iref: &dyn Interaction, _wi: &Vector3f) -> Float {
0.0 as Float
}
pub fn sample_le(
&self,
u1: Point2f,
_u2: Point2f,
time: Float,
ray: &mut Ray,
n_light: &mut Normal3f,
pdf_pos: &mut Float,
pdf_dir: &mut Float,
) -> Spectrum {
let v: Vector3f = uniform_sample_cone(u1, self.cos_total_width);
let mut inside: Option<Arc<Medium>> = None;
if let Some(ref mi_inside) = self.medium_interface.inside {
inside = Some(mi_inside.clone());
}
*ray = Ray {
o: self.p_light,
d: self.light_to_world.transform_vector(&v),
t_max: Cell::new(std::f32::INFINITY),
time,
differential: None,
medium: inside,
};
*n_light = Normal3f::from(ray.d);
*pdf_pos = 1.0 as Float;
*pdf_dir = uniform_cone_pdf(self.cos_total_width);
self.i * self.projection(&ray.d)
}
pub fn get_flags(&self) -> u8 {
self.flags
}
pub fn get_n_samples(&self) -> i32 {
self.n_samples
}
pub fn pdf_le(&self, ray: &Ray, _n_light: &Normal3f, pdf_pos: &mut Float, pdf_dir: &mut Float) {
*pdf_pos = 0.0 as Float;
if cos_theta(&self.world_to_light.transform_vector(&ray.d)) >= self.cos_total_width {
*pdf_dir = uniform_cone_pdf(self.cos_total_width);
} else {
*pdf_dir = 0.0 as Float;
}
}
}