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use std::ops::{Add, AddAssign, Div, Mul};
use std::path::Path;
use std::sync::Arc;
use image::{DynamicImage, ImageResult};
use crate::core::geometry::{Point2f, Point2i, Vector2f};
use crate::core::interaction::SurfaceInteraction;
use crate::core::mipmap::{Clampable, ImageWrap, MipMap};
use crate::core::pbrt::{Float, Spectrum};
use crate::core::texture::{Texture, TextureMapping2D};
pub struct ImageTexture<T> {
pub mapping: Box<TextureMapping2D>,
pub mipmap: Arc<MipMap<T>>,
}
impl<T> ImageTexture<T>
where
T: std::default::Default
+ num::Zero
+ std::clone::Clone
+ Add<T, Output = T>
+ AddAssign
+ Clampable
+ Copy
+ Div<Float, Output = T>
+ Mul<T, Output = T>
+ Mul<Float, Output = T>,
{
pub fn new<F: Fn(&Spectrum) -> T>(
mapping: Box<TextureMapping2D>,
filename: String,
do_trilinear: bool,
max_aniso: Float,
wrap_mode: ImageWrap,
scale: Float,
gamma: bool,
convert: F,
) -> ImageTexture<T> {
let path = Path::new(&filename);
let img_result: ImageResult<DynamicImage> = image::open(path);
if img_result.is_err() {
panic!("Error reading \"{}\"", filename);
}
let buf = img_result.unwrap();
let rgb = buf.to_rgb8();
let res = Point2i {
x: rgb.width() as i32,
y: rgb.height() as i32,
};
let mut texels: Vec<Spectrum> = rgb
.pixels()
.map(|p| {
let r = Float::from(p[0]) / 255.0;
let g = Float::from(p[1]) / 255.0;
let b = Float::from(p[2]) / 255.0;
Spectrum::rgb(r, g, b)
})
.collect();
for y in 0..res.y / 2 {
for x in 0..res.x {
let o1 = (y * res.x + x) as usize;
let o2 = ((res.y - 1 - y) * res.x + x) as usize;
texels.swap(o1, o2);
}
}
let converted_texels: Vec<T> = texels
.iter()
.map(|p| {
let s = if gamma {
p.inverse_gamma_correct() * scale
} else {
*p * scale
};
convert(&s)
})
.collect();
let mipmap = Arc::new(MipMap::new(
res,
&converted_texels[..],
do_trilinear,
max_aniso,
wrap_mode,
));
ImageTexture { mapping, mipmap }
}
}
pub trait ImageTextureConvert<T> {
fn convert_out(from: &T, to: &mut T);
}
impl ImageTextureConvert<Spectrum> for ImageTexture<Spectrum> {
fn convert_out(from: &Spectrum, to: &mut Spectrum) {
let mut rgb: [Float; 3] = [0.0 as Float; 3];
from.to_rgb(&mut rgb);
*to = Spectrum::from_rgb(&rgb);
}
}
impl ImageTextureConvert<Float> for ImageTexture<Float> {
fn convert_out(from: &Float, to: &mut Float) {
*to = *from;
}
}
impl Texture<Float> for ImageTexture<Float> {
fn evaluate(&self, si: &SurfaceInteraction) -> Float {
let mut dstdx: Vector2f = Vector2f::default();
let mut dstdy: Vector2f = Vector2f::default();
let st: Point2f = self.mapping.map(si, &mut dstdx, &mut dstdy);
let mem: Float = self.mipmap.lookup_pnt_vec_vec(st, &mut dstdx, &mut dstdy);
let mut ret: Float = 0.0 as Float;
ImageTexture::<Float>::convert_out(&mem, &mut ret);
ret
}
}
impl Texture<Spectrum> for ImageTexture<Spectrum> {
fn evaluate(&self, si: &SurfaceInteraction) -> Spectrum {
let mut dstdx: Vector2f = Vector2f::default();
let mut dstdy: Vector2f = Vector2f::default();
let st: Point2f = self.mapping.map(si, &mut dstdx, &mut dstdy);
let mem: Spectrum = self.mipmap.lookup_pnt_vec_vec(st, &mut dstdx, &mut dstdy);
let mut ret: Spectrum = Spectrum::new(0.0);
ImageTexture::<Spectrum>::convert_out(&mem, &mut ret);
ret
}
}
pub fn convert_to_spectrum(from: &Spectrum) -> Spectrum {
*from
}
pub fn convert_to_float(from: &Spectrum) -> Float {
from.y()
}