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use std::ops::Mul;
use std::sync::Arc;
use crate::core::interaction::SurfaceInteraction;
use crate::core::texture::Texture;
pub struct ScaleTexture<T> {
pub tex1: Arc<dyn Texture<T> + Send + Sync>,
pub tex2: Arc<dyn Texture<T> + Send + Sync>,
}
impl<T: Copy> ScaleTexture<T> {
pub fn new(
tex1: Arc<dyn Texture<T> + Send + Sync>,
tex2: Arc<dyn Texture<T> + Send + Sync>,
) -> Self {
ScaleTexture { tex1, tex2 }
}
}
impl<T: Copy> Texture<T> for ScaleTexture<T>
where
T: Mul<Output = T>,
{
fn evaluate(&self, si: &SurfaceInteraction) -> T {
self.tex1.evaluate(si) * self.tex2.evaluate(si)
}
}