pub struct SurfaceInteraction<'a> {
Show 17 fields pub common: InteractionCommon, pub uv: Point2f, pub dpdu: Vector3f, pub dpdv: Vector3f, pub dndu: Normal3f, pub dndv: Normal3f, pub dpdx: Cell<Vector3f>, pub dpdy: Cell<Vector3f>, pub dudx: Cell<Float>, pub dvdx: Cell<Float>, pub dudy: Cell<Float>, pub dvdy: Cell<Float>, pub primitive: Option<*const Primitive>, pub shading: Shading, pub bsdf: Option<Bsdf>, pub bssrdf: Option<TabulatedBssrdf>, pub shape: Option<&'a Shape>,
}

Fields

common: InteractionCommonuv: Point2fdpdu: Vector3fdpdv: Vector3fdndu: Normal3fdndv: Normal3fdpdx: Cell<Vector3f>dpdy: Cell<Vector3f>dudx: Cell<Float>dvdx: Cell<Float>dudy: Cell<Float>dvdy: Cell<Float>primitive: Option<*const Primitive>shading: Shadingbsdf: Option<Bsdf>bssrdf: Option<TabulatedBssrdf>shape: Option<&'a Shape>

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