pub struct MipMap<T> {
    pub do_trilinear: bool,
    pub max_anisotropy: Float,
    pub wrap_mode: ImageWrap,
    pub resolution: Point2i,
    pub pyramid: Vec<BlockedArray<T>>,
    pub weight_lut: [Float; 128],
}

Fields

do_trilinear: boolmax_anisotropy: Floatwrap_mode: ImageWrapresolution: Point2ipyramid: Vec<BlockedArray<T>>weight_lut: [Float; 128]

Implementations

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