pub struct ParamSet {Show 15 fields
pub key_word: String,
pub name: String,
pub tex_type: String,
pub tex_name: String,
pub bools: Vec<ParamSetItem<bool>>,
pub ints: Vec<ParamSetItem<i32>>,
pub floats: Vec<ParamSetItem<Float>>,
pub point2fs: Vec<ParamSetItem<Point2f>>,
pub vector2fs: Vec<ParamSetItem<Vector2f>>,
pub point3fs: Vec<ParamSetItem<Point3f>>,
pub vector3fs: Vec<ParamSetItem<Vector3f>>,
pub normals: Vec<ParamSetItem<Normal3f>>,
pub spectra: Vec<ParamSetItem<Spectrum>>,
pub strings: Vec<ParamSetItem<String>>,
pub textures: Vec<ParamSetItem<String>>,
}
Fields
key_word: String
name: String
tex_type: String
tex_name: String
bools: Vec<ParamSetItem<bool>>
ints: Vec<ParamSetItem<i32>>
floats: Vec<ParamSetItem<Float>>
point2fs: Vec<ParamSetItem<Point2f>>
vector2fs: Vec<ParamSetItem<Vector2f>>
point3fs: Vec<ParamSetItem<Point3f>>
vector3fs: Vec<ParamSetItem<Vector3f>>
normals: Vec<ParamSetItem<Normal3f>>
spectra: Vec<ParamSetItem<Spectrum>>
strings: Vec<ParamSetItem<String>>
textures: Vec<ParamSetItem<String>>
Implementations
sourceimpl ParamSet
impl ParamSet
pub fn reset(
&mut self,
key_word: String,
name: String,
tex_type: String,
tex_name: String
)
pub fn add_float(&mut self, name: String, value: Float)
pub fn add_floats(&mut self, name: String, values: Vec<Float>)
pub fn add_int(&mut self, name: String, value: i32)
pub fn add_ints(&mut self, name: String, values: Vec<i32>)
pub fn add_bool(&mut self, name: String, value: bool)
pub fn add_point2f(&mut self, name: String, value: Point2f)
pub fn add_point2fs(&mut self, name: String, values: Vec<Float>)
pub fn add_point3f(&mut self, name: String, value: Point3f)
pub fn add_point3fs(&mut self, name: String, values: Vec<Float>)
pub fn add_sampled_spectrum_files(&mut self, name: String, names: Vec<String>)
pub fn add_string(&mut self, name: String, value: String)
pub fn add_texture(&mut self, name: String, value: String)
pub fn add_vector3f(&mut self, name: String, value: Vector3f)
pub fn add_vector3fs(&mut self, name: String, values: Vec<Float>)
pub fn add_normal3f(&mut self, name: String, value: Normal3f)
pub fn add_normal3fs(&mut self, name: String, values: Vec<Float>)
pub fn add_rgb_spectrum(&mut self, name: String, value: Spectrum)
pub fn add_blackbody_spectrum(&mut self, name: String, values: Vec<Float>)
pub fn copy_from(&mut self, param_set: &ParamSet)
pub fn erase_spectrum(&mut self, name: String) -> bool
pub fn find_one_float(&self, name: &str, d: Float) -> Float
pub fn find_one_int(&self, name: &str, d: i32) -> i32
pub fn find_one_bool(&self, name: &str, d: bool) -> bool
pub fn find_one_point3f(&self, name: &str, d: Point3f) -> Point3f
pub fn find_one_vector3f(&self, name: &str, d: Vector3f) -> Vector3f
pub fn find_one_spectrum(&self, name: &str, d: Spectrum) -> Spectrum
pub fn find_one_string(&self, name: &str, d: String) -> String
pub fn find_one_filename(&self, name: &str, d: String) -> String
pub fn find_texture(&self, name: &str) -> String
pub fn find_int(&self, name: &str) -> Vec<i32>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn find_float(&self, name: &str) -> Vec<Float>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn find_point2f(&self, name: &str) -> Vec<Point2f>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn find_vector2f(&self, name: &str) -> Vec<Vector2f>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn find_point3f(&self, name: &str) -> Vec<Point3f>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn find_vector3f(&self, name: &str) -> Vec<Vector3f>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn find_normal3f(&self, name: &str) -> Vec<Normal3f>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn find_spectrum(&self, name: &str) -> Vec<Spectrum>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for ParamSet
impl Send for ParamSet
impl Sync for ParamSet
impl Unpin for ParamSet
impl UnwindSafe for ParamSet
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<R, P> ReadPrimitive<R> for P where
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for P where
R: Read + ReadEndian<P>,
P: Default,
sourcefn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian()
.
sourcefn read_from_big_endian(read: &mut R) -> Result<Self, Error>
fn read_from_big_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian()
.
sourcefn read_from_native_endian(read: &mut R) -> Result<Self, Error>
fn read_from_native_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian()
.