pub struct TransformedPrimitive {
pub primitive: Arc<Primitive>,
pub primitive_to_world: AnimatedTransform,
}
Fields
primitive: Arc<Primitive>
primitive_to_world: AnimatedTransform
Implementations
sourceimpl TransformedPrimitive
impl TransformedPrimitive
pub fn new(
primitive: Arc<Primitive>,
primitive_to_world: AnimatedTransform
) -> Self
pub fn world_bound(&self) -> Bounds3f
pub fn intersect(&self, r: &Ray, isect: &mut SurfaceInteraction<'_>) -> bool
pub fn intersect_p(&self, r: &Ray) -> bool
pub fn get_material(&self) -> Option<Arc<Material>>
pub fn get_area_light(&self) -> Option<Arc<Light>>
Auto Trait Implementations
impl !RefUnwindSafe for TransformedPrimitive
impl Send for TransformedPrimitive
impl Sync for TransformedPrimitive
impl Unpin for TransformedPrimitive
impl !UnwindSafe for TransformedPrimitive
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more