pub struct Scene {
pub lights: Vec<Arc<Light>>,
pub infinite_lights: Vec<Arc<Light>>,
pub aggregate: Arc<Primitive>,
pub world_bound: Bounds3f,
}
Fields
lights: Vec<Arc<Light>>
infinite_lights: Vec<Arc<Light>>
aggregate: Arc<Primitive>
world_bound: Bounds3f
Implementations
sourceimpl Scene
impl Scene
pub fn new(aggregate: Arc<Primitive>, lights: Vec<Arc<Light>>) -> Self
pub fn world_bound(&self) -> &Bounds3f
pub fn intersect(&self, ray: &Ray, isect: &mut SurfaceInteraction<'_>) -> bool
pub fn intersect_p(&self, ray: &mut Ray) -> bool
pub fn intersect_tr(
&self,
ray: &mut Ray,
sampler: &mut Sampler,
isect: &mut SurfaceInteraction<'_>,
tr: &mut Spectrum
) -> bool
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Scene
impl Send for Scene
impl Sync for Scene
impl Unpin for Scene
impl !UnwindSafe for Scene
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more