pub struct GlassMaterial {
    pub kr: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub kt: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub u_roughness: Arc<dyn Texture<Float> + Sync + Send>,
    pub v_roughness: Arc<dyn Texture<Float> + Sync + Send>,
    pub index: Arc<dyn Texture<Float> + Sync + Send>,
    pub bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>,
    pub remap_roughness: bool,
}
Expand description

Perfect or glossy specular reflection and transmission, weighted by Fresnel terms for accurate angular-dependent variation.

Fields

kr: Arc<dyn Texture<Spectrum> + Sync + Send>kt: Arc<dyn Texture<Spectrum> + Sync + Send>u_roughness: Arc<dyn Texture<Float> + Sync + Send>v_roughness: Arc<dyn Texture<Float> + Sync + Send>index: Arc<dyn Texture<Float> + Sync + Send>bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>remap_roughness: bool

Implementations

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