pub struct MixMaterial {
    pub m1: Arc<Material>,
    pub m2: Arc<Material>,
    pub scale: Arc<dyn Texture<Spectrum> + Sync + Send>,
}
Expand description

The mix material takes two other materials and a texture and uses the value returned by the texture to blend between the two materials at the point being shaded.

Fields

m1: Arc<Material>m2: Arc<Material>scale: Arc<dyn Texture<Spectrum> + Sync + Send>

Implementations

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