pub struct PlasticMaterial {
    pub kd: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub ks: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub roughness: Arc<dyn Texture<Float> + Sync + Send>,
    pub bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>,
    pub remap_roughness: bool,
}
Expand description

Plastic can be modeled as a mixture of a diffuse and glossy scattering function.

Fields

kd: Arc<dyn Texture<Spectrum> + Sync + Send>ks: Arc<dyn Texture<Spectrum> + Sync + Send>roughness: Arc<dyn Texture<Float> + Sync + Send>bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>remap_roughness: bool

Implementations

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