pub struct KdTreeAccel {
    pub isect_cost: i32,
    pub traversal_cost: i32,
    pub max_prims: i32,
    pub empty_bonus: Float,
    pub primitives: Vec<Arc<Primitive>>,
    pub primitive_indices: Vec<i32>,
    pub nodes: Vec<KdAccelNode>,
    pub n_alloced_nodes: i32,
    pub next_free_node: i32,
    pub bounds: Bounds3f,
}

Fields

isect_cost: i32traversal_cost: i32max_prims: i32empty_bonus: Floatprimitives: Vec<Arc<Primitive>>primitive_indices: Vec<i32>nodes: Vec<KdAccelNode>n_alloced_nodes: i32next_free_node: i32bounds: Bounds3f

Implementations

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