pub struct Vertex<'a> { /* private fields */ }
Implementations
sourceimpl<'a> Vertex<'a>
impl<'a> Vertex<'a>
pub fn new(
vertex_type: VertexType,
ei: EndpointInteraction<'a>,
beta: &Spectrum
) -> Self
pub fn create_camera_from_ray(
camera: &'a Arc<Camera>,
ray: &Ray,
beta: &Spectrum
) -> Vertex<'a>
pub fn create_camera_from_interaction(
camera: &'a Arc<Camera>,
it: &InteractionCommon,
beta: &Spectrum
) -> Vertex<'a>
pub fn create_surface_interaction(
si: SurfaceInteraction<'a>,
beta: &Spectrum,
pdf: Float,
prev: &Vertex<'_>
) -> Vertex<'a>
pub fn create_medium_interaction(
mi: MediumInteraction,
beta: &Spectrum,
pdf: Float,
prev: &Vertex<'_>
) -> Vertex<'a>
pub fn create_light_interaction(
ei: EndpointInteraction<'a>,
beta: &Spectrum,
pdf: Float
) -> Vertex<'a>
pub fn create_light(
light: &'a Arc<Light>,
ray: &Ray,
nl: &Normal3f,
le: &Spectrum,
pdf: Float
) -> Vertex<'a>
pub fn p(&self) -> Point3f
pub fn time(&self) -> Float
pub fn ng(&self) -> Normal3f
pub fn ns(&self) -> Normal3f
pub fn is_on_surface(&self) -> bool
pub fn f(&self, next: &Vertex<'_>, mode: TransportMode) -> Spectrum
pub fn is_connectible(&self) -> bool
pub fn is_light(&self) -> bool
pub fn is_delta_light(&self) -> bool
pub fn is_infinite_light(&self) -> bool
pub fn le(&self, scene: &Scene, v: &Vertex<'_>) -> Spectrum
pub fn convert_density(&self, pdf: Float, next: &Vertex<'_>) -> Float
pub fn pdf(
&self,
scene: &Scene,
prev: Option<&Vertex<'_>>,
next: &Vertex<'_>
) -> Float
pub fn pdf_light(&self, scene: &Scene, v: &Vertex<'_>) -> Float
pub fn pdf_light_origin(
&self,
scene: &Scene,
v: &Vertex<'_>,
light_distr: Arc<Distribution1D>
) -> Float
Auto Trait Implementations
impl<'a> !RefUnwindSafe for Vertex<'a>
impl<'a> !Send for Vertex<'a>
impl<'a> !Sync for Vertex<'a>
impl<'a> Unpin for Vertex<'a>
impl<'a> !UnwindSafe for Vertex<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more