pub struct SpotLight {
    pub p_light: Point3f,
    pub i: Spectrum,
    pub cos_total_width: Float,
    pub cos_falloff_start: Float,
    pub flags: u8,
    pub n_samples: i32,
    pub medium_interface: MediumInterface,
    pub light_to_world: Transform,
    pub world_to_light: Transform,
}

Fields

p_light: Point3fi: Spectrumcos_total_width: Floatcos_falloff_start: Floatflags: u8n_samples: i32medium_interface: MediumInterfacelight_to_world: Transformworld_to_light: Transform

Implementations

Default implementation returns no emitted radiance for a ray that escapes the scene bounds.

Trait Implementations

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