pub fn create_ply_mesh<S: BuildHasher>(
o2w: &Transform,
w2o: &Transform,
reverse_orientation: bool,
params: &ParamSet,
float_textures: Arc<HashMap<String, Arc<dyn Texture<Float> + Send + Sync>, S>>,
search_directory: Option<&PathBuf>
) -> Vec<Arc<Shape>>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,