pub struct TriangleMesh {Show 13 fields
pub n_triangles: u32,
pub vertex_indices: Vec<u32>,
pub n_vertices: u32,
pub p: Vec<Point3f>,
pub n: Vec<Normal3f>,
pub s: Vec<Vector3f>,
pub uv: Vec<Point2f>,
pub alpha_mask: Option<Arc<dyn Texture<Float> + Send + Sync>>,
pub shadow_alpha_mask: Option<Arc<dyn Texture<Float> + Send + Sync>>,
pub object_to_world: Transform,
pub world_to_object: Transform,
pub reverse_orientation: bool,
pub transform_swaps_handedness: bool,
}
Fields
n_triangles: u32
the total number of triangles in the mesh
vertex_indices: Vec<u32>
vector of vertex indices
n_vertices: u32
the total number of vertices in the mesh
p: Vec<Point3f>
vector of n_vertices vertex positions
n: Vec<Normal3f>
an optional vector of normal vectors (can be empty)
s: Vec<Vector3f>
an optional vector of tangent vectors (can be empty)
uv: Vec<Point2f>
an optional vector of paramtric (u, v) values (texture coordinates)
alpha_mask: Option<Arc<dyn Texture<Float> + Send + Sync>>
shadow_alpha_mask: Option<Arc<dyn Texture<Float> + Send + Sync>>
object_to_world: Transform
world_to_object: Transform
reverse_orientation: bool
transform_swaps_handedness: bool
Implementations
sourceimpl TriangleMesh
impl TriangleMesh
pub fn new(
object_to_world: Transform,
world_to_object: Transform,
reverse_orientation: bool,
n_triangles: u32,
vertex_indices: Vec<u32>,
n_vertices: u32,
p: Vec<Point3f>,
s: Vec<Vector3f>,
n: Vec<Normal3f>,
uv: Vec<Point2f>,
alpha_mask: Option<Arc<dyn Texture<Float> + Send + Sync>>,
shadow_alpha_mask: Option<Arc<dyn Texture<Float> + Send + Sync>>
) -> Self
Trait Implementations
sourceimpl Clone for TriangleMesh
impl Clone for TriangleMesh
sourcefn clone(&self) -> TriangleMesh
fn clone(&self) -> TriangleMesh
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for TriangleMesh
impl Send for TriangleMesh
impl Sync for TriangleMesh
impl Unpin for TriangleMesh
impl !UnwindSafe for TriangleMesh
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more