pub struct FBmTexture {
pub mapping: Box<TextureMapping3D>,
pub omega: Float,
pub octaves: i32,
}
Fields
mapping: Box<TextureMapping3D>
omega: Float
octaves: i32
Implementations
sourceimpl FBmTexture
impl FBmTexture
Trait Implementations
sourceimpl<T> Texture<T> for FBmTexture where
T: From<Float>,
impl<T> Texture<T> for FBmTexture where
T: From<Float>,
fn evaluate(&self, si: &SurfaceInteraction<'_>) -> T
Auto Trait Implementations
impl RefUnwindSafe for FBmTexture
impl Send for FBmTexture
impl Sync for FBmTexture
impl Unpin for FBmTexture
impl UnwindSafe for FBmTexture
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more